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    Namespace UnityEngine.XR.Interaction.Toolkit

    Classes

    ActionBasedContinuousMoveProvider

    Locomotion provider that allows the user to smoothly move their rig continuously over time using a specified input action.

    ActionBasedContinuousTurnProvider

    Locomotion provider that allows the user to smoothly rotate their rig continuously over time using a specified input action.

    ActionBasedController

    Interprets feature values on a tracked input controller device using actions from the Input System into XR Interaction states, such as Select. Additionally, it applies the current Pose value of a tracked device to the transform of the GameObject.

    ActionBasedSnapTurnProvider

    A locomotion provider that allows the user to rotate their rig using a 2D axis input from an input system action.

    ActivateEvent

    UnityEvent that Unity invokes when the selecting Interactor activates an Interactable.

    ActivateEventArgs

    Event data associated with the event when the selecting Interactor activates an Interactable.

    BaseInteractionEventArgs

    Event data associated with an interaction event between an Interactor and Interactable.

    BaseRegistrationEventArgs

    Event data associated with a registration event with an XRInteractionManager.

    BaseTeleportationInteractable

    This is intended to be the base class for all Teleportation Interactables. This abstracts the teleport request process for specializations of this class.

    CanSelectMultipleAttribute

    Add this attribute to an XR Interaction component to control whether to allow or disallow multiple selection mode.

    CharacterControllerDriver

    Controls a CharacterController height upon locomotion events of a LocomotionProvider.

    ContinuousMoveProviderBase

    Locomotion provider that allows the user to smoothly move their rig continuously over time.

    ContinuousTurnProviderBase

    Locomotion provider that allows the user to smoothly rotate their rig continuously over time.

    DeactivateEvent

    UnityEvent that Unity invokes when the selecting Interactor deactivates an Interactable.

    DeactivateEventArgs

    Event data associated with the event when the selecting Interactor deactivates an Interactable.

    DeviceBasedContinuousMoveProvider

    Locomotion provider that allows the user to smoothly move their rig continuously over time using a specified 2D axis input.

    DeviceBasedContinuousTurnProvider

    Locomotion provider that allows the user to smoothly rotate their rig continuously over time using a specified 2D axis input.

    DeviceBasedSnapTurnProvider

    A locomotion provider that allows the user to rotate their rig using a specified 2D axis input. The provider can take input from multiple different devices (such as Left and Right hands).

    GizmoHelpers

    Utility functions related to Gizmos.

    HoverEnterEvent

    UnityEvent that Unity invokes when an Interactor first initiates hovering over an Interactable.

    HoverEnterEventArgs

    Event data associated with the event when an Interactor first initiates hovering over an Interactable.

    HoverExitEvent

    UnityEvent that Unity invokes when an Interactor ends hovering over an Interactable.

    HoverExitEventArgs

    Event data associated with the event when an Interactor ends hovering over an Interactable.

    InputHelpers

    Helper class for different kinds of input.

    InteractableRegisteredEventArgs

    Event data associated with the event when an Interactable is registered with an XRInteractionManager.

    InteractableUnregisteredEventArgs

    Event data associated with the event when an Interactable is unregistered from an XRInteractionManager.

    InteractorRegisteredEventArgs

    Event data associated with the event when an Interactor is registered with an XRInteractionManager.

    InteractorUnregisteredEventArgs

    Event data associated with the event when an Interactor is unregistered from an XRInteractionManager.

    LocomotionProvider

    The LocomotionProvider is the base class for various locomotion implementations. This class provides simple ways to interrogate the LocomotionSystem for whether a locomotion can begin and simple events for hooking into a start/end locomotion.

    LocomotionSystem

    The LocomotionSystem object is used to control access to the XR Origin. This system enforces that only one Locomotion Provider can move the XR Origin at one time. This is the only place that access to an XR Origin is controlled, having multiple instances of a LocomotionSystem drive a single XR Origin is not recommended.

    LocomotionVignetteProvider

    Represents an ITunnelingVignetteProvider with a LocomotionProvider.

    SelectEnterEvent

    UnityEvent that Unity invokes when an Interactor initiates selecting an Interactable.

    SelectEnterEventArgs

    Event data associated with the event when an Interactor initiates selecting an Interactable.

    SelectExitEvent

    UnityEvent that Unity invokes when an Interactor ends selecting an Interactable.

    SelectExitEventArgs

    Event data associated with the event when an Interactor ends selecting an Interactable.

    SnapTurnProviderBase

    A locomotion provider that allows the user to rotate their rig using a 2D axis input.

    TeleportationAnchor

    An anchor is a teleportation destination which teleports the user to a pre-determined specific position and/or rotation.

    TeleportationArea

    An area is a teleportation destination which teleports the user to their pointed location on a surface.

    TeleportationProvider

    The TeleportationProvider is responsible for moving the XR Origin to the desired location on the user's request.

    TeleportingEvent

    UnityEvent that Unity invokes when queuing to teleport via a TeleportationProvider.

    TeleportingEventArgs

    Event data associated with the event that Unity invokes during a selection or activation event between an Interactable and an Interactor, according to the timing defined by BaseTeleportationInteractable.TeleportTrigger.

    TunnelingVignetteController

    Provides methods for ITunnelingVignetteProvider components to control the tunneling vignette material.

    VignetteParameters

    Represents the parameters to control the tunneling vignette material and customize its effects.

    XRBaseController

    Interprets feature values on a tracked input controller device into XR Interaction states, such as Select. Additionally, it applies the current pose value of a tracked device to the transform of the GameObject.

    XRBaseControllerInteractor

    Abstract base class from which all interactors that are controller-driven derive. This class hooks into the interaction system (via XRInteractionManager) and provides base virtual methods for handling hover and selection. Additionally, this class provides functionality for checking the controller's selection status and hiding the controller on selection.

    XRBaseInteractable

    Abstract base class from which all interactable behaviours derive. This class hooks into the interaction system (via XRInteractionManager) and provides base virtual methods for handling hover and selection.

    XRBaseInteractor

    Abstract base class from which all interactor behaviours derive. This class hooks into the interaction system (via XRInteractionManager) and provides base virtual methods for handling hover and selection.

    XRController

    Interprets feature values on a tracked input controller device from the XR input subsystem into XR Interaction states, such as Select. Additionally, it applies the current Pose value of a tracked device to the transform of the GameObject.

    XRControllerRecorder

    MonoBehaviour that controls interaction recording and playback (via XRControllerRecording assets).

    XRControllerRecording

    The XRControllerRecording ScriptableObject stores position, rotation, and Interaction state changes from the XR Controller for playback.

    XRControllerState

    Represents the current state of the XRBaseController.

    XRDirectInteractor

    Interactor used for directly interacting with interactables that are touching. This is handled via trigger volumes that update the current set of valid targets for this interactor. This component must have a collision volume that is set to be a trigger to work.

    XRGrabInteractable

    Interactable component that allows basic "grab" functionality. Can attach to an Interactor that selects this Interactable component and follow it around while obeying physics (and inherit velocity when released).

    XRHoverInteractableExtensions

    Extension methods for IXRHoverInteractable.

    XRHoverInteractorExtensions

    Extension methods for IXRHoverInteractor.

    XRInteractableEvent

    UnityEvent that responds to changes of hover, selection, and activation by this Interactable.

    XRInteractionManager

    The Interaction Manager acts as an intermediary between Interactors and Interactables. It is possible to have multiple Interaction Managers, each with their own valid set of Interactors and Interactables. Upon being enabled, both Interactors and Interactables register themselves with a valid Interaction Manager (if a specific one has not already been assigned in the inspector). The loaded scenes must have at least one Interaction Manager for Interactors and Interactables to be able to communicate.

    XRInteractionUpdateOrder

    The update order for MonoBehaviours in XR Interaction.

    XRInteractorEvent

    UnityEvent that responds to changes of hover and selection by this Interactor.

    XRInteractorLineVisual

    Interactor helper object aligns a LineRenderer with the Interactor.

    XRInteractorReticleVisual

    Interactor helper object that draws a targeting reticlePrefab over a ray casted point in front of the Interactor.

    XRRayInteractor

    Interactor used for interacting with interactables at a distance. This is handled via ray casts that update the current set of valid targets for this interactor.

    XRRayInteractor.RaycastHitComparer

    Compares ray cast hits by distance, to sort in ascending order.

    XRRig

    (Deprecated) The XR Rig component is typically attached to the base object of the XR Rig, and stores the GameObject that will be manipulated via locomotion. It is also used for offsetting the camera.

    XRSelectInteractableExtensions

    Extension methods for IXRSelectInteractable.

    XRSelectInteractorExtensions

    Extension methods for IXRSelectInteractor.

    XRSimpleInteractable

    This is the simplest version of an Interactable object. It simply provides a concrete implementation of the XRBaseInteractable. It is intended to be used as a way to respond to hoverEntered/hoverExited and selectEntered/selectExited events with no underlying interaction behavior.

    XRSocketInteractor

    Interactor used for holding interactables via a socket. This component is not designed to be attached to a controller (thus does not derive from XRBaseControllerInteractor) and instead will always attempt to select an interactable that it is hovering over.

    XRTintInteractableVisual

    Simple Interactable Visual component that demonstrates hover or selection state with emissive tinting. Note: requires use of a shader that supports emission (such as Standard shader) with the variant included in the game build.

    Structs

    DistanceInfo

    Struct used to get information back from a distance calculation between an object and a location.

    InteractionLayerMask

    Specifies Interaction Layers to use in XR interactions.

    InteractionState

    InteractionState type to hold current state for a given interaction.

    TeleportRequest

    The Teleport Request that describes the result of the teleportation action. Each Teleportation Interactable must fill out a Teleport Request for each teleport action.

    Interfaces

    ILineRenderable

    Get line points and hit point info for rendering.

    ITunnelingVignetteProvider

    An interface that provides VignetteParameters needed to control the tunneling vignette effect.

    IXRActivateInteractable

    An interface that represents an Interactable component which Interactor components can activate. Not to be confused with the active state of a GameObject, an activate event in this context refers to a contextual command action, such as toggling a flashlight on and off.

    IXRActivateInteractor

    An interface that represents an Interactor component that can activate an Interactable component. Not to be confused with the active state of a GameObject, an activate event in this context refers to a contextual command action, such as toggling a flashlight on and off.

    IXRCustomReticleProvider

    An interface that allows Interactables to request that an Interactor use a custom reticle.

    IXRHoverInteractable

    An interface that represents an Interactable component which Interactor components can hover over.

    IXRHoverInteractor

    An interface that represents an Interactor component that can hover over an Interactable component.

    IXRInteractable

    An interface that represents an Interactable component that controls how a GameObject interacts with an Interactor component. An example is a Grab Interactable which can be picked up and moved by an Interactor.

    IXRInteractor

    An interface that represents an Interactor component that controls how a GameObject interacts with an Interactable component. An example is a Ray Interactor which uses ray casting to find valid Interactable objects to manipulate.

    IXRSelectInteractable

    An interface that represents an Interactable component which an Interactor component can select.

    IXRSelectInteractor

    An interface that represents an Interactor component that can select an Interactable component.

    Enums

    BaseTeleportationInteractable.TeleportTrigger

    Indicates when the teleportation action happens.

    ContinuousMoveProviderBase.GravityApplicationMode

    Defines when gravity begins to take effect.

    DeviceBasedContinuousMoveProvider.InputAxes

    Sets which input axis to use when reading from controller input.

    DeviceBasedContinuousTurnProvider.InputAxes

    Sets which input axis to use when reading from controller input.

    DeviceBasedSnapTurnProvider.InputAxes

    Sets which input axis to use when reading from controller input.

    EaseState

    Options for displaying easing transitions of the tunneling vignette effect to reduce potential distractions from instantaneously changing the user's field of view.

    InputHelpers.Button

    A list of buttons that can be bound to.

    InteractableSelectMode

    Options for the selection policy of an Interactable.

    LocomotionPhase

    Options for describing different phases of a locomotion.

    MatchOrientation

    The option of which object's orientation in the rig Unity matches with the destination after teleporting.

    RequestResult

    The result of a locomotion request.

    XRBaseController.UpdateType

    The time within the frame that controller pose will be sampled.

    XRBaseControllerInteractor.InputTriggerType

    This defines the type of input that triggers an interaction.

    XRBaseInteractable.DistanceCalculationMode

    Options for how to calculate an Interactable distance to a location in world space.

    XRBaseInteractable.MovementType

    Options for how to process and perform movement of an Interactable.

    XRGrabInteractable.AttachPointCompatibilityMode

    Controls the method used when calculating the target position of the object.

    XRInteractionUpdateOrder.UpdatePhase

    The phase in which updates happen.

    XRRayInteractor.HitDetectionType

    Sets which shape of physics cast to use for the cast when detecting collisions.

    XRRayInteractor.LineType

    Sets which trajectory path Unity uses for the cast when detecting collisions.

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