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    Class DeviceBasedContinuousMoveProvider

    Locomotion provider that allows the user to smoothly move their rig continuously over time using a specified 2D axis input.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocomotionProvider
    ContinuousMoveProviderBase
    DeviceBasedContinuousMoveProvider
    Inherited Members
    ContinuousMoveProviderBase.moveSpeed
    ContinuousMoveProviderBase.enableStrafe
    ContinuousMoveProviderBase.useGravity
    ContinuousMoveProviderBase.gravityApplicationMode
    ContinuousMoveProviderBase.forwardSource
    ContinuousMoveProviderBase.Update()
    ContinuousMoveProviderBase.ComputeDesiredMove(Vector2)
    ContinuousMoveProviderBase.MoveRig(Vector3)
    LocomotionProvider.beginLocomotion
    LocomotionProvider.endLocomotion
    LocomotionProvider.system
    LocomotionProvider.locomotionPhase
    LocomotionProvider.Awake()
    LocomotionProvider.CanBeginLocomotion()
    LocomotionProvider.BeginLocomotion()
    LocomotionProvider.EndLocomotion()
    LocomotionProvider.startLocomotion
    MonoBehaviour.IsInvoking()
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    Namespace: UnityEngine.XR.Interaction.Toolkit
    Syntax
    [AddComponentMenu("XR/Locomotion/Continuous Move Provider (Device-based)", 11)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.1/api/UnityEngine.XR.Interaction.Toolkit.DeviceBasedContinuousMoveProvider.html")]
    public class DeviceBasedContinuousMoveProvider : ContinuousMoveProviderBase

    Properties

    controllers

    The XRControllers that allow movement. An XRController must be enabled in order to move.

    Declaration
    public List<XRBaseController> controllers { get; set; }
    Property Value
    Type Description
    List<XRBaseController>

    deadzoneMax

    Value above which input values will be clamped. After clamping, values will be renormalized to [0, 1] between min and max.

    Declaration
    public float deadzoneMax { get; set; }
    Property Value
    Type Description
    Single

    deadzoneMin

    Value below which input values will be clamped. After clamping, values will be renormalized to [0, 1] between min and max.

    Declaration
    public float deadzoneMin { get; set; }
    Property Value
    Type Description
    Single

    inputBinding

    The 2D Input Axis on the controller devices that will be used to trigger a move.

    Declaration
    public DeviceBasedContinuousMoveProvider.InputAxes inputBinding { get; set; }
    Property Value
    Type Description
    DeviceBasedContinuousMoveProvider.InputAxes

    Methods

    GetDeadzoneAdjustedValue(Single)

    Gets value adjusted based on deadzone thresholds defined in deadzoneMin and deadzoneMax.

    Declaration
    protected float GetDeadzoneAdjustedValue(float value)
    Parameters
    Type Name Description
    Single value

    The value to be adjusted.

    Returns
    Type Description
    Single

    Returns adjusted value.

    GetDeadzoneAdjustedValue(Vector2)

    Gets value adjusted based on deadzone thresholds defined in deadzoneMin and deadzoneMax.

    Declaration
    protected Vector2 GetDeadzoneAdjustedValue(Vector2 value)
    Parameters
    Type Name Description
    Vector2 value

    The value to be adjusted.

    Returns
    Type Description
    Vector2

    Returns adjusted 2D vector.

    ReadInput()

    Reads the current value of the move input.

    Declaration
    protected override Vector2 ReadInput()
    Returns
    Type Description
    Vector2

    Returns the input vector, such as from a thumbstick.

    Overrides
    ContinuousMoveProviderBase.ReadInput()

    See Also

    LocomotionProvider
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