- Global Namespace
- Unity.Rendering.Universal
- UnityEditor
-
UnityEditor.Rendering.Universal
- AutodeskInteractiveUpgrader
- DecalMeshDepthBiasType
- ParticleUpgrader
- PostProcessDataEditor
- ReflectionSource
- ScriptableRendererDataEditor
- ScriptableRendererFeatureEditor
- SmoothnessSource
- SpecularSource
- StandardUpgrader
- SupportedUpgradeParams
- TerrainUpgrader
- UniversalAdditionLightDataEditor
- UniversalRendererDataEditor
- UniversalRenderPipelineAssetEditor
- UpgradeBlendMode
- UpgradeParams
- UpgradeSurfaceType
- UnityEditor.Rendering.Universal.Internal
- UnityEditor.Rendering.Universal.ShaderGraph
-
UnityEditor.Rendering.Universal.ShaderGUI
- BakedLitGUI
- BakedLitGUI.BakedLitProperties
- LitGUI
- LitGUI.LitProperties
- LitGUI.SmoothnessMapChannel
- LitGUI.Styles
- LitGUI.WorkflowMode
- ParticleGUI
- ParticleGUI.ColorMode
- ParticleGUI.ParticleProperties
- ParticleGUI.Styles
- SimpleLitGUI
- SimpleLitGUI.SimpleLitProperties
- SimpleLitGUI.SmoothnessMapChannel
- SimpleLitGUI.SpecularSource
- SimpleLitGUI.Styles
-
UnityEngine.Experimental.Rendering.Universal
- PixelPerfectCamera
- PixelPerfectCamera.ComponentVersions
- PixelPerfectCamera.CropFrame
- PixelPerfectCamera.GridSnapping
- PixelPerfectCamera.PixelPerfectFilterMode
- RenderObjects
- RenderObjects.CustomCameraSettings
- RenderObjects.FilterSettings
- RenderObjects.RenderObjectsSettings
- RenderObjectsPass
- RenderQueueType
-
UnityEngine.Rendering.Universal
- AntialiasingMode
- AntialiasingQuality
- Bloom
- CameraData
- CameraExtensions
- CameraOverrideOption
- CameraRenderType
- ChannelMixer
- ChromaticAberration
- CinemachineUniversalPixelPerfect
- ClipType
- ColorAdjustments
- ColorCurves
- ColorGradingMode
- ColorLookup
- ComponentUtility
- CompositeShadowCaster2D
- DebugDisplaySettings
- DebugDisplaySettingsPanel
- DebugDisplaySettingsUI
- DebugFullScreenMode
- DebugLightingFeatureFlags
- DebugLightingMode
- DebugMaterialMode
- DebugMaterialValidationMode
- DebugMipInfoMode
- DebugPostProcessingMode
- DebugSceneOverrideMode
- DebugValidationMode
- DebugVertexAttributeMode
- DecalProjector
- DecalScaleMode
- DepthOfField
- DepthOfFieldMode
- DepthOfFieldModeParameter
- DepthPrimingMode
- DisallowMultipleRendererFeature
- Downsampling
- DrawSkyboxPass
- EndType
- FilmGrain
- FilmGrainLookup
- FilmGrainLookupParameter
- IDebugDisplaySettingsData
- IDebugDisplaySettingsPanel
- IDebugDisplaySettingsPanelDisposable
- IDebugDisplaySettingsQuery
- IntermediateTextureMode
- IPostProcessComponent
- JoinType
- LensDistortion
- LiftGammaGain
- Light2D
- Light2D.DeprecatedLightType
- Light2D.LightType
- Light2D.NormalMapQuality
- Light2D.OverlapOperation
- Light2DBlendStyle
- LightCookieFormat
- LightCookieResolution
- LightData
- LightExtensions
- LightLayerEnum
- LightRenderingMode
- MixedLightingSetup
- MotionBlur
- MotionBlurMode
- MotionBlurModeParameter
- MotionBlurQuality
- MotionBlurQualityParameter
- MsaaQuality
- PaniniProjection
- PixelValidationChannels
- PolyFillType
- PolyType
- PostProcessData
- PostProcessData.ShaderResources
- PostProcessData.TextureResources
- PostProcessingData
- PostProcessUtils
- PreTile
- PunctualLightData
- Renderer2DData
- RendererOverrideOption
- RendererType
- RenderingData
- RenderingMode
- RenderingUtils
- RenderPassEvent
- RenderTargetHandle
- SampleCount
- ScriptableRenderer
- ScriptableRenderer.RenderingFeatures
- ScriptableRendererData
- ScriptableRendererData.DebugShaderResources
- ScriptableRendererFeature
- ScriptableRenderPass
- ScriptableRenderPassInput
- ShaderInput
- ShaderInput.LightData
- ShaderKeywordStrings
- ShaderPathID
- ShaderUtils
- ShaderVariantLogLevel
- ShadowCaster2D
- ShadowCaster2D.ComponentVersions
- ShadowCasterGroup2D
- ShadowData
- ShadowQuality
- ShadowResolution
- ShadowSliceData
- ShadowsMidtonesHighlights
- ShadowUtils
- SplitToning
- StencilStateData
- StoreActionsOptimization
- TileData
- Tonemapping
- TonemappingMode
- TonemappingModeParameter
- UniversalAdditionalCameraData
- UniversalAdditionalLightData
- UniversalRenderer
- UniversalRendererData
- UniversalRendererData.ShaderResources
- UniversalRenderPipeline
- UniversalRenderPipelineAsset
- UniversalRenderPipelineEditorResources
- UniversalRenderPipelineEditorResources.MaterialResources
- UniversalRenderPipelineEditorResources.ShaderResources
- Vignette
- VolumeFrameworkUpdateMode
- WhiteBalance
- XRSystemData
- XRSystemData.ShaderResources
- UnityEngine.Rendering.Universal.Internal