Enum DebugLightingFeatureFlags
Debug mode that allows selective disabling of individual lighting components.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@13.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
[Flags]
public enum DebugLightingFeatureFlags
Fields
Name | Description | Value |
---|---|---|
None | The debug mode is not active. |
0 |
GlobalIllumination | Display contribution from global illumination. |
1 |
MainLight | Display contribution from the main light. |
2 |
AdditionalLights | Display contribution from additional lights. |
4 |
VertexLighting | Display contribution from vertex lighting. |
8 |
Emission | Display contribution from emissive objects. |
16 |
AmbientOcclusion | Display contribution from ambient occlusion. |
32 |