Enum PixelValidationChannels
The channels used by DebugValidationMode.HighlightOutsideOfRange.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@13.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum PixelValidationChannels
Remarks
When "RGB" is used, the pixel's RGB value is first converted to a luminance value. Individual channels (R, G, B, and A) are tested individually against the range.
Fields
Name | Description | Value |
---|---|---|
RGB | Use luminance calculated from RGB channels as the value to validate. |
0 |
R | Validate the red channel value. |
1 |
G | Validate the green channel value. |
2 |
B | Validate the blue channel value. |
3 |
A | Validate the alpha channel value. |
4 |