Struct ShadowData
Syntax
Fields
additionalLightsShadowmapHeight
Declaration
public int additionalLightsShadowmapHeight
Field Value
additionalLightsShadowmapWidth
Declaration
public int additionalLightsShadowmapWidth
Field Value
bias
Declaration
public List<Vector4> bias
Field Value
mainLightShadowCascadeBorder
Main light last cascade shadow fade border.
Value represents the width of shadow fade that ranges from 0 to 1.
Where value 0 is used for no shadow fade.
Declaration
public float mainLightShadowCascadeBorder
Field Value
mainLightShadowCascadesCount
Declaration
public int mainLightShadowCascadesCount
Field Value
mainLightShadowCascadesSplit
Declaration
public Vector3 mainLightShadowCascadesSplit
Field Value
mainLightShadowmapHeight
Declaration
public int mainLightShadowmapHeight
Field Value
mainLightShadowmapWidth
Declaration
public int mainLightShadowmapWidth
Field Value
resolution
Declaration
public List<int> resolution
Field Value
shadowmapDepthBufferBits
Declaration
public int shadowmapDepthBufferBits
Field Value
supportsAdditionalLightShadows
Declaration
public bool supportsAdditionalLightShadows
Field Value
supportsMainLightShadows
Declaration
public bool supportsMainLightShadows
Field Value
supportsSoftShadows
Declaration
public bool supportsSoftShadows
Field Value
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.