Enum DepthPrimingMode
When the Universal Renderer should use Depth Priming in Forward mode.
Namespace: UnityEngine.Rendering.Universal
Syntax
public enum DepthPrimingMode
Fields
Name | Description | Value |
---|---|---|
Disabled | Depth Priming will never be used. |
0 |
Auto | Depth Priming will only be used if there is a depth prepass needed by any of the render passes. |
1 |
Forced | A depth prepass will be explicitly requested so Depth Priming can be used. |
2 |