Enum DebugVertexAttributeMode
Debug mode for displaying vertex attributes interpolated from vertex to pixel shader.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@13.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugVertexAttributeMode
Fields
Name | Description | Value |
---|---|---|
None | No vertex attribute debug. |
0 |
Texcoord0 | Display texture coordinate 0. |
1 |
Texcoord1 | Display texture coordinate 1. |
2 |
Texcoord2 | Display texture coordinate 2. |
3 |
Texcoord3 | Display texture coordinate 3. |
4 |
Color | Display vertex color. |
5 |
Tangent | Display tangent. |
6 |
Normal | Display normal. |
7 |