Enum DebugValidationMode
Debug modes for validating illegal output values.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@13.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugValidationMode
Fields
Name | Description | Value |
---|---|---|
None | No validation. |
0 |
HighlightNanInfNegative | Highlight all pixels containing NaN (not a number), infinite or negative values. |
1 |
HighlightOutsideOfRange | Highlight all pixels with values outside the specified range. |
2 |