Enum DebugMaterialValidationMode
Debug mode for validating out-of-range values of different material channels.
Namespace: UnityEngine.Rendering.Universal
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.universal@13.0\\Packages\\com.unity.render-pipelines.universal\\ShaderLibrary\\Debug\\DebugViewEnums.cs")]
public enum DebugMaterialValidationMode
Fields
Name | Description | Value |
---|---|---|
None | No material debug validation override. |
0 |
Albedo | Validate albedo values according to validation settings. |
1 |
Metallic | Validate metallic values according to validation settings. |
2 |