Enum IntermediateTextureMode
Controls when URP renders via an intermediate texture.
Namespace: UnityEngine.Rendering.Universal
Syntax
public enum IntermediateTextureMode
Fields
Name | Description | Value |
---|---|---|
Auto | Uses information declared by active Renderer Features to automatically determine whether to render via an intermediate texture or not. ConfigureInput(ScriptableRenderPassInput). |
0 |
Always | Forces rendering via an intermediate texture. Use this option only for compatibility with Renderer Features that do not declare their inputs with ConfigureInput(ScriptableRenderPassInput). Using this option might have a significant performance impact on some platforms. |
1 |