Class UnsafeCommandBuffer
A command buffer that is used with an unsafe render graph pass.
Inheritance
UnsafeCommandBuffer
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class UnsafeCommandBuffer : BaseCommandBuffer, IUnsafeCommandBuffer, IRasterCommandBuffer, IComputeCommandBuffer, IBaseCommandBuffer
Methods
BeginSample(string)
Declaration
public void BeginSample(string name)
Parameters
BeginSample(ProfilerMarker)
Declaration
public void BeginSample(ProfilerMarker marker)
Parameters
BeginSample(CustomSampler)
Declaration
public void BeginSample(CustomSampler sampler)
Parameters
BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure)
Declaration
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure)
Parameters
BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure, Vector3)
Declaration
public void BuildRayTracingAccelerationStructure(RayTracingAccelerationStructure accelerationStructure, Vector3 relativeOrigin)
Parameters
Clear()
Wraps Clear on a CommandBuffer.
Declaration
ClearRenderTarget(bool, bool, Color)
Declaration
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor)
Parameters
ClearRenderTarget(bool, bool, Color, float)
Declaration
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth)
Parameters
ClearRenderTarget(bool, bool, Color, float, uint)
Declaration
public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth, uint stencil)
Parameters
ClearRenderTarget(RTClearFlags, Color, float, uint)
Declaration
public void ClearRenderTarget(RTClearFlags clearFlags, Color backgroundColor, float depth, uint stencil)
Parameters
ClearRenderTarget(RTClearFlags, Color[], float, uint)
Declaration
public void ClearRenderTarget(RTClearFlags clearFlags, Color[] backgroundColors, float depth, uint stencil)
Parameters
Declaration
public void ConfigureFoveatedRendering(IntPtr platformData)
Parameters
CopyCounterValue(ComputeBuffer, ComputeBuffer, uint)
Declaration
public void CopyCounterValue(ComputeBuffer src, ComputeBuffer dst, uint dstOffsetBytes)
Parameters
CopyCounterValue(ComputeBuffer, GraphicsBuffer, uint)
Declaration
public void CopyCounterValue(ComputeBuffer src, GraphicsBuffer dst, uint dstOffsetBytes)
Parameters
CopyCounterValue(GraphicsBuffer, ComputeBuffer, uint)
Declaration
public void CopyCounterValue(GraphicsBuffer src, ComputeBuffer dst, uint dstOffsetBytes)
Parameters
CopyCounterValue(GraphicsBuffer, GraphicsBuffer, uint)
Declaration
public void CopyCounterValue(GraphicsBuffer src, GraphicsBuffer dst, uint dstOffsetBytes)
Parameters
DisableKeyword(ComputeShader, in LocalKeyword)
Declaration
public void DisableKeyword(ComputeShader computeShader, in LocalKeyword keyword)
Parameters
DisableKeyword(Material, in LocalKeyword)
Declaration
public void DisableKeyword(Material material, in LocalKeyword keyword)
Parameters
DisableKeyword(in GlobalKeyword)
Declaration
public void DisableKeyword(in GlobalKeyword keyword)
Parameters
DisableScissorRect()
Declaration
public void DisableScissorRect()
DisableShaderKeyword(string)
Declaration
public void DisableShaderKeyword(string keyword)
Parameters
DispatchCompute(ComputeShader, int, int, int, int)
Declaration
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ)
Parameters
DispatchCompute(ComputeShader, int, ComputeBuffer, uint)
Declaration
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, ComputeBuffer indirectBuffer, uint argsOffset)
Parameters
DispatchCompute(ComputeShader, int, GraphicsBuffer, uint)
Declaration
public void DispatchCompute(ComputeShader computeShader, int kernelIndex, GraphicsBuffer indirectBuffer, uint argsOffset)
Parameters
DispatchRays(RayTracingShader, string, uint, uint, uint, Camera)
Declaration
public void DispatchRays(RayTracingShader rayTracingShader, string rayGenName, uint width, uint height, uint depth, Camera camera)
Parameters
DrawMesh(Mesh, Matrix4x4, Material)
Declaration
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material)
Parameters
DrawMesh(Mesh, Matrix4x4, Material, int)
Declaration
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex)
Parameters
DrawMesh(Mesh, Matrix4x4, Material, int, int)
Declaration
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass)
Parameters
DrawMesh(Mesh, Matrix4x4, Material, int, int, MaterialPropertyBlock)
Declaration
public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties)
Parameters
DrawMeshInstanced(Mesh, int, Material, int, Matrix4x4[])
Declaration
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices)
Parameters
DrawMeshInstanced(Mesh, int, Material, int, Matrix4x4[], int)
Declaration
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count)
Parameters
DrawMeshInstanced(Mesh, int, Material, int, Matrix4x4[], int, MaterialPropertyBlock)
Declaration
public void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, int shaderPass, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties)
Parameters
DrawMeshInstancedIndirect(Mesh, int, Material, int, ComputeBuffer)
Declaration
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs)
Parameters
DrawMeshInstancedIndirect(Mesh, int, Material, int, ComputeBuffer, int)
Declaration
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset)
Parameters
DrawMeshInstancedIndirect(Mesh, int, Material, int, ComputeBuffer, int, MaterialPropertyBlock)
Declaration
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
DrawMeshInstancedIndirect(Mesh, int, Material, int, GraphicsBuffer)
Declaration
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs)
Parameters
DrawMeshInstancedIndirect(Mesh, int, Material, int, GraphicsBuffer, int)
Declaration
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset)
Parameters
DrawMeshInstancedIndirect(Mesh, int, Material, int, GraphicsBuffer, int, MaterialPropertyBlock)
Declaration
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
DrawMeshInstancedProcedural(Mesh, int, Material, int, int, MaterialPropertyBlock)
Declaration
public void DrawMeshInstancedProcedural(Mesh mesh, int submeshIndex, Material material, int shaderPass, int count, MaterialPropertyBlock properties)
Parameters
DrawMultipleMeshes(Matrix4x4[], Mesh[], int[], int, Material, int, MaterialPropertyBlock)
Declaration
public void DrawMultipleMeshes(Matrix4x4[] matrices, Mesh[] meshes, int[] subsetIndices, int count, Material material, int shaderPass, MaterialPropertyBlock properties)
Parameters
DrawOcclusionMesh(RectInt)
Declaration
public void DrawOcclusionMesh(RectInt normalizedCamViewport)
Parameters
DrawProcedural(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, int)
Declaration
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount)
Parameters
DrawProcedural(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, int, int)
Declaration
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount)
Parameters
DrawProcedural(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, int, int, MaterialPropertyBlock)
Declaration
public void DrawProcedural(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int indexCount, int instanceCount, MaterialPropertyBlock properties)
Parameters
DrawProcedural(Matrix4x4, Material, int, MeshTopology, int)
Declaration
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount)
Parameters
DrawProcedural(Matrix4x4, Material, int, MeshTopology, int, int)
Declaration
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount)
Parameters
DrawProcedural(Matrix4x4, Material, int, MeshTopology, int, int, MaterialPropertyBlock)
Declaration
public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties)
Parameters
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, ComputeBuffer)
Declaration
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs)
Parameters
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, ComputeBuffer, int)
Declaration
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset)
Parameters
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, ComputeBuffer, int, MaterialPropertyBlock)
Declaration
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, GraphicsBuffer)
Declaration
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs)
Parameters
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, GraphicsBuffer, int)
Declaration
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset)
Parameters
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, GraphicsBuffer, int, MaterialPropertyBlock)
Declaration
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, ComputeBuffer)
Declaration
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs)
Parameters
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, ComputeBuffer, int)
Declaration
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset)
Parameters
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, ComputeBuffer, int, MaterialPropertyBlock)
Declaration
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, GraphicsBuffer)
Declaration
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs)
Parameters
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, GraphicsBuffer, int)
Declaration
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset)
Parameters
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, GraphicsBuffer, int, MaterialPropertyBlock)
Declaration
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
DrawRenderer(Renderer, Material)
Declaration
public void DrawRenderer(Renderer renderer, Material material)
Parameters
DrawRenderer(Renderer, Material, int)
Declaration
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex)
Parameters
DrawRenderer(Renderer, Material, int, int)
Declaration
public void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass)
Parameters
DrawRendererList(RendererList)
Declaration
public void DrawRendererList(RendererList rendererList)
Parameters
EnableKeyword(ComputeShader, in LocalKeyword)
Declaration
public void EnableKeyword(ComputeShader computeShader, in LocalKeyword keyword)
Parameters
EnableKeyword(Material, in LocalKeyword)
Declaration
public void EnableKeyword(Material material, in LocalKeyword keyword)
Parameters
EnableKeyword(in GlobalKeyword)
Declaration
public void EnableKeyword(in GlobalKeyword keyword)
Parameters
EnableScissorRect(Rect)
Declaration
public void EnableScissorRect(Rect scissor)
Parameters
EnableShaderKeyword(string)
Declaration
public void EnableShaderKeyword(string keyword)
Parameters
EndSample(string)
Declaration
public void EndSample(string name)
Parameters
EndSample(ProfilerMarker)
Declaration
public void EndSample(ProfilerMarker marker)
Parameters
EndSample(CustomSampler)
Declaration
public void EndSample(CustomSampler sampler)
Parameters
IncrementUpdateCount(RenderTargetIdentifier)
Declaration
public void IncrementUpdateCount(RenderTargetIdentifier dest)
Parameters
InvokeOnRenderObjectCallbacks()
Declaration
public void InvokeOnRenderObjectCallbacks()
IssuePluginCustomBlit(IntPtr, uint, RenderTargetIdentifier, RenderTargetIdentifier, uint, uint)
Declaration
public void IssuePluginCustomBlit(IntPtr callback, uint command, RenderTargetIdentifier source, RenderTargetIdentifier dest, uint commandParam, uint commandFlags)
Parameters
IssuePluginCustomTextureUpdateV2(IntPtr, Texture, uint)
Declaration
public void IssuePluginCustomTextureUpdateV2(IntPtr callback, Texture targetTexture, uint userData)
Parameters
IssuePluginEvent(IntPtr, int)
Declaration
public void IssuePluginEvent(IntPtr callback, int eventID)
Parameters
IssuePluginEventAndData(IntPtr, int, IntPtr)
Declaration
public void IssuePluginEventAndData(IntPtr callback, int eventID, IntPtr data)
Parameters
MarkLateLatchMatrixShaderPropertyID(CameraLateLatchMatrixType, int)
Declaration
public void MarkLateLatchMatrixShaderPropertyID(CameraLateLatchMatrixType matrixPropertyType, int shaderPropertyID)
Parameters
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, ComputeBuffer, Action<AsyncGPUReadbackRequest>)
Declaration
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, ComputeBuffer src, Action<AsyncGPUReadbackRequest> callback) where T : struct
Parameters
Type Parameters
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, ComputeBuffer, int, int, Action<AsyncGPUReadbackRequest>)
Declaration
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, ComputeBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) where T : struct
Parameters
Type Parameters
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, GraphicsBuffer, Action<AsyncGPUReadbackRequest>)
Declaration
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, GraphicsBuffer src, Action<AsyncGPUReadbackRequest> callback) where T : struct
Parameters
Type Parameters
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, GraphicsBuffer, int, int, Action<AsyncGPUReadbackRequest>)
Declaration
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, GraphicsBuffer src, int size, int offset, Action<AsyncGPUReadbackRequest> callback) where T : struct
Parameters
Type Parameters
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, Action<AsyncGPUReadbackRequest>)
Declaration
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, Action<AsyncGPUReadbackRequest> callback) where T : struct
Parameters
Type Parameters
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, int, Action<AsyncGPUReadbackRequest>)
Declaration
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, Action<AsyncGPUReadbackRequest> callback) where T : struct
Parameters
Type Parameters
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, int, int, int, int, int, int, int, Action<AsyncGPUReadbackRequest>)
Declaration
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action<AsyncGPUReadbackRequest> callback) where T : struct
Parameters
Type Parameters
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, int, int, int, int, int, int, int, GraphicsFormat, Action<AsyncGPUReadbackRequest>)
Declaration
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct
Parameters
Type Parameters
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, int, int, int, int, int, int, int, TextureFormat, Action<AsyncGPUReadbackRequest>)
Declaration
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct
Parameters
Type Parameters
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, int, GraphicsFormat, Action<AsyncGPUReadbackRequest>)
Declaration
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, GraphicsFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct
Parameters
Type Parameters
RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T>, Texture, int, TextureFormat, Action<AsyncGPUReadbackRequest>)
Declaration
public void RequestAsyncReadbackIntoNativeArray<T>(ref NativeArray<T> output, Texture src, int mipIndex, TextureFormat dstFormat, Action<AsyncGPUReadbackRequest> callback) where T : struct
Parameters
Type Parameters
SetBufferCounterValue(ComputeBuffer, uint)
Declaration
public void SetBufferCounterValue(ComputeBuffer buffer, uint counterValue)
Parameters
SetBufferCounterValue(GraphicsBuffer, uint)
Declaration
public void SetBufferCounterValue(GraphicsBuffer buffer, uint counterValue)
Parameters
SetBufferData(ComputeBuffer, Array)
Declaration
public void SetBufferData(ComputeBuffer buffer, Array data)
Parameters
SetBufferData(ComputeBuffer, Array, int, int, int)
Declaration
public void SetBufferData(ComputeBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count)
Parameters
SetBufferData(GraphicsBuffer, Array)
Declaration
public void SetBufferData(GraphicsBuffer buffer, Array data)
Parameters
SetBufferData(GraphicsBuffer, Array, int, int, int)
Declaration
public void SetBufferData(GraphicsBuffer buffer, Array data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count)
Parameters
SetBufferData<T>(ComputeBuffer, List<T>)
Declaration
public void SetBufferData<T>(ComputeBuffer buffer, List<T> data) where T : struct
Parameters
Type Parameters
SetBufferData<T>(ComputeBuffer, List<T>, int, int, int)
Declaration
public void SetBufferData<T>(ComputeBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct
Parameters
Type Parameters
SetBufferData<T>(ComputeBuffer, NativeArray<T>)
Declaration
public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data) where T : struct
Parameters
Type Parameters
SetBufferData<T>(ComputeBuffer, NativeArray<T>, int, int, int)
Declaration
public void SetBufferData<T>(ComputeBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct
Parameters
Type Parameters
SetBufferData<T>(GraphicsBuffer, List<T>)
Declaration
public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data) where T : struct
Parameters
Type Parameters
SetBufferData<T>(GraphicsBuffer, List<T>, int, int, int)
Declaration
public void SetBufferData<T>(GraphicsBuffer buffer, List<T> data, int managedBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct
Parameters
Type Parameters
SetBufferData<T>(GraphicsBuffer, NativeArray<T>)
Declaration
public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data) where T : struct
Parameters
Type Parameters
SetBufferData<T>(GraphicsBuffer, NativeArray<T>, int, int, int)
Declaration
public void SetBufferData<T>(GraphicsBuffer buffer, NativeArray<T> data, int nativeBufferStartIndex, int graphicsBufferStartIndex, int count) where T : struct
Parameters
Type Parameters
SetComputeBufferParam(ComputeShader, int, int, ComputeBuffer)
Declaration
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer)
Parameters
SetComputeBufferParam(ComputeShader, int, int, GraphicsBuffer)
Declaration
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBuffer buffer)
Parameters
SetComputeBufferParam(ComputeShader, int, int, GraphicsBufferHandle)
Declaration
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBufferHandle bufferHandle)
Parameters
SetComputeBufferParam(ComputeShader, int, string, ComputeBuffer)
Declaration
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer)
Parameters
SetComputeBufferParam(ComputeShader, int, string, GraphicsBuffer)
Declaration
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBuffer buffer)
Parameters
SetComputeBufferParam(ComputeShader, int, string, GraphicsBufferHandle)
Declaration
public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, GraphicsBufferHandle bufferHandle)
Parameters
SetComputeConstantBufferParam(ComputeShader, int, ComputeBuffer, int, int)
Declaration
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, ComputeBuffer buffer, int offset, int size)
Parameters
SetComputeConstantBufferParam(ComputeShader, int, GraphicsBuffer, int, int)
Declaration
public void SetComputeConstantBufferParam(ComputeShader computeShader, int nameID, GraphicsBuffer buffer, int offset, int size)
Parameters
SetComputeConstantBufferParam(ComputeShader, string, ComputeBuffer, int, int)
Declaration
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, ComputeBuffer buffer, int offset, int size)
Parameters
SetComputeConstantBufferParam(ComputeShader, string, GraphicsBuffer, int, int)
Declaration
public void SetComputeConstantBufferParam(ComputeShader computeShader, string name, GraphicsBuffer buffer, int offset, int size)
Parameters
SetComputeFloatParam(ComputeShader, int, float)
Declaration
public void SetComputeFloatParam(ComputeShader computeShader, int nameID, float val)
Parameters
SetComputeFloatParam(ComputeShader, string, float)
Declaration
public void SetComputeFloatParam(ComputeShader computeShader, string name, float val)
Parameters
SetComputeFloatParams(ComputeShader, int, params float[])
Declaration
public void SetComputeFloatParams(ComputeShader computeShader, int nameID, params float[] values)
Parameters
SetComputeFloatParams(ComputeShader, string, params float[])
Declaration
public void SetComputeFloatParams(ComputeShader computeShader, string name, params float[] values)
Parameters
SetComputeIntParam(ComputeShader, int, int)
Declaration
public void SetComputeIntParam(ComputeShader computeShader, int nameID, int val)
Parameters
SetComputeIntParam(ComputeShader, string, int)
Declaration
public void SetComputeIntParam(ComputeShader computeShader, string name, int val)
Parameters
SetComputeIntParams(ComputeShader, int, params int[])
Declaration
public void SetComputeIntParams(ComputeShader computeShader, int nameID, params int[] values)
Parameters
SetComputeIntParams(ComputeShader, string, params int[])
Declaration
public void SetComputeIntParams(ComputeShader computeShader, string name, params int[] values)
Parameters
SetComputeMatrixArrayParam(ComputeShader, int, Matrix4x4[])
Declaration
public void SetComputeMatrixArrayParam(ComputeShader computeShader, int nameID, Matrix4x4[] values)
Parameters
SetComputeMatrixArrayParam(ComputeShader, string, Matrix4x4[])
Declaration
public void SetComputeMatrixArrayParam(ComputeShader computeShader, string name, Matrix4x4[] values)
Parameters
SetComputeMatrixParam(ComputeShader, int, Matrix4x4)
Declaration
public void SetComputeMatrixParam(ComputeShader computeShader, int nameID, Matrix4x4 val)
Parameters
SetComputeMatrixParam(ComputeShader, string, Matrix4x4)
Declaration
public void SetComputeMatrixParam(ComputeShader computeShader, string name, Matrix4x4 val)
Parameters
SetComputeTextureParam(ComputeShader, int, int, TextureHandle)
Declaration
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt)
Parameters
SetComputeTextureParam(ComputeShader, int, int, TextureHandle, int)
Declaration
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel)
Parameters
SetComputeTextureParam(ComputeShader, int, int, TextureHandle, int, RenderTextureSubElement)
Declaration
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, TextureHandle rt, int mipLevel, RenderTextureSubElement element)
Parameters
SetComputeTextureParam(ComputeShader, int, string, TextureHandle)
Declaration
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt)
Parameters
SetComputeTextureParam(ComputeShader, int, string, TextureHandle, int)
Declaration
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel)
Parameters
SetComputeTextureParam(ComputeShader, int, string, TextureHandle, int, RenderTextureSubElement)
Declaration
public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, TextureHandle rt, int mipLevel, RenderTextureSubElement element)
Parameters
SetComputeVectorArrayParam(ComputeShader, int, Vector4[])
Declaration
public void SetComputeVectorArrayParam(ComputeShader computeShader, int nameID, Vector4[] values)
Parameters
SetComputeVectorArrayParam(ComputeShader, string, Vector4[])
Declaration
public void SetComputeVectorArrayParam(ComputeShader computeShader, string name, Vector4[] values)
Parameters
SetComputeVectorParam(ComputeShader, int, Vector4)
Declaration
public void SetComputeVectorParam(ComputeShader computeShader, int nameID, Vector4 val)
Parameters
SetComputeVectorParam(ComputeShader, string, Vector4)
Declaration
public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val)
Parameters
SetFoveatedRenderingMode(FoveatedRenderingMode)
Declaration
public void SetFoveatedRenderingMode(FoveatedRenderingMode foveatedRenderingMode)
Parameters
SetGlobalBuffer(int, ComputeBuffer)
Declaration
public void SetGlobalBuffer(int nameID, ComputeBuffer value)
Parameters
SetGlobalBuffer(int, GraphicsBuffer)
Declaration
public void SetGlobalBuffer(int nameID, GraphicsBuffer value)
Parameters
SetGlobalBuffer(string, ComputeBuffer)
Declaration
public void SetGlobalBuffer(string name, ComputeBuffer value)
Parameters
SetGlobalBuffer(string, GraphicsBuffer)
Declaration
public void SetGlobalBuffer(string name, GraphicsBuffer value)
Parameters
SetGlobalColor(int, Color)
Declaration
public void SetGlobalColor(int nameID, Color value)
Parameters
SetGlobalColor(string, Color)
Declaration
public void SetGlobalColor(string name, Color value)
Parameters
SetGlobalConstantBuffer(ComputeBuffer, int, int, int)
Declaration
public void SetGlobalConstantBuffer(ComputeBuffer buffer, int nameID, int offset, int size)
Parameters
SetGlobalConstantBuffer(ComputeBuffer, string, int, int)
Declaration
public void SetGlobalConstantBuffer(ComputeBuffer buffer, string name, int offset, int size)
Parameters
SetGlobalConstantBuffer(GraphicsBuffer, int, int, int)
Declaration
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, int nameID, int offset, int size)
Parameters
SetGlobalConstantBuffer(GraphicsBuffer, string, int, int)
Declaration
public void SetGlobalConstantBuffer(GraphicsBuffer buffer, string name, int offset, int size)
Parameters
SetGlobalDepthBias(float, float)
Declaration
public void SetGlobalDepthBias(float bias, float slopeBias)
Parameters
SetGlobalFloat(int, float)
Declaration
public void SetGlobalFloat(int nameID, float value)
Parameters
SetGlobalFloat(string, float)
Declaration
public void SetGlobalFloat(string name, float value)
Parameters
SetGlobalFloatArray(int, List<float>)
Declaration
public void SetGlobalFloatArray(int nameID, List<float> values)
Parameters
SetGlobalFloatArray(int, float[])
Declaration
public void SetGlobalFloatArray(int nameID, float[] values)
Parameters
SetGlobalFloatArray(string, List<float>)
Declaration
public void SetGlobalFloatArray(string propertyName, List<float> values)
Parameters
SetGlobalFloatArray(string, float[])
Declaration
public void SetGlobalFloatArray(string propertyName, float[] values)
Parameters
SetGlobalInt(int, int)
Declaration
public void SetGlobalInt(int nameID, int value)
Parameters
SetGlobalInt(string, int)
Declaration
public void SetGlobalInt(string name, int value)
Parameters
SetGlobalInteger(int, int)
Declaration
public void SetGlobalInteger(int nameID, int value)
Parameters
SetGlobalInteger(string, int)
Declaration
public void SetGlobalInteger(string name, int value)
Parameters
SetGlobalMatrix(int, Matrix4x4)
Declaration
public void SetGlobalMatrix(int nameID, Matrix4x4 value)
Parameters
SetGlobalMatrix(string, Matrix4x4)
Declaration
public void SetGlobalMatrix(string name, Matrix4x4 value)
Parameters
SetGlobalMatrixArray(int, List<Matrix4x4>)
Declaration
public void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values)
Parameters
SetGlobalMatrixArray(int, Matrix4x4[])
Declaration
public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values)
Parameters
SetGlobalMatrixArray(string, List<Matrix4x4>)
Declaration
public void SetGlobalMatrixArray(string propertyName, List<Matrix4x4> values)
Parameters
SetGlobalMatrixArray(string, Matrix4x4[])
Declaration
public void SetGlobalMatrixArray(string propertyName, Matrix4x4[] values)
Parameters
SetGlobalTexture(int, TextureHandle)
Declaration
public void SetGlobalTexture(int nameID, TextureHandle value)
Parameters
SetGlobalTexture(int, TextureHandle, RenderTextureSubElement)
Declaration
public void SetGlobalTexture(int nameID, TextureHandle value, RenderTextureSubElement element)
Parameters
SetGlobalTexture(string, TextureHandle)
Declaration
public void SetGlobalTexture(string name, TextureHandle value)
Parameters
SetGlobalTexture(string, TextureHandle, RenderTextureSubElement)
Declaration
public void SetGlobalTexture(string name, TextureHandle value, RenderTextureSubElement element)
Parameters
SetGlobalVector(int, Vector4)
Declaration
public void SetGlobalVector(int nameID, Vector4 value)
Parameters
SetGlobalVector(string, Vector4)
Declaration
public void SetGlobalVector(string name, Vector4 value)
Parameters
SetGlobalVectorArray(int, List<Vector4>)
Declaration
public void SetGlobalVectorArray(int nameID, List<Vector4> values)
Parameters
SetGlobalVectorArray(int, Vector4[])
Declaration
public void SetGlobalVectorArray(int nameID, Vector4[] values)
Parameters
SetGlobalVectorArray(string, List<Vector4>)
Declaration
public void SetGlobalVectorArray(string propertyName, List<Vector4> values)
Parameters
SetGlobalVectorArray(string, Vector4[])
Declaration
public void SetGlobalVectorArray(string propertyName, Vector4[] values)
Parameters
SetInstanceMultiplier(uint)
Declaration
public void SetInstanceMultiplier(uint multiplier)
Parameters
SetInvertCulling(bool)
Declaration
public void SetInvertCulling(bool invertCulling)
Parameters
SetKeyword(ComputeShader, in LocalKeyword, bool)
Declaration
public void SetKeyword(ComputeShader computeShader, in LocalKeyword keyword, bool value)
Parameters
SetKeyword(Material, in LocalKeyword, bool)
Declaration
public void SetKeyword(Material material, in LocalKeyword keyword, bool value)
Parameters
SetKeyword(in GlobalKeyword, bool)
Declaration
public void SetKeyword(in GlobalKeyword keyword, bool value)
Parameters
SetLateLatchProjectionMatrices(Matrix4x4[])
Declaration
public void SetLateLatchProjectionMatrices(Matrix4x4[] projectionMat)
Parameters
SetRayTracingAccelerationStructure(ComputeShader, int, int, RayTracingAccelerationStructure)
Declaration
public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure)
Parameters
SetRayTracingAccelerationStructure(ComputeShader, int, string, RayTracingAccelerationStructure)
Declaration
public void SetRayTracingAccelerationStructure(ComputeShader computeShader, int kernelIndex, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure)
Parameters
SetRayTracingAccelerationStructure(RayTracingShader, int, RayTracingAccelerationStructure)
Declaration
public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, int nameID, RayTracingAccelerationStructure rayTracingAccelerationStructure)
Parameters
SetRayTracingAccelerationStructure(RayTracingShader, string, RayTracingAccelerationStructure)
Declaration
public void SetRayTracingAccelerationStructure(RayTracingShader rayTracingShader, string name, RayTracingAccelerationStructure rayTracingAccelerationStructure)
Parameters
SetRayTracingBufferParam(RayTracingShader, int, ComputeBuffer)
Declaration
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer)
Parameters
SetRayTracingBufferParam(RayTracingShader, int, GraphicsBuffer)
Declaration
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer)
Parameters
SetRayTracingBufferParam(RayTracingShader, int, GraphicsBufferHandle)
Declaration
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBufferHandle bufferHandle)
Parameters
SetRayTracingBufferParam(RayTracingShader, string, ComputeBuffer)
Declaration
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer)
Parameters
SetRayTracingBufferParam(RayTracingShader, string, GraphicsBuffer)
Declaration
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer)
Parameters
SetRayTracingBufferParam(RayTracingShader, string, GraphicsBufferHandle)
Declaration
public void SetRayTracingBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBufferHandle bufferHandle)
Parameters
SetRayTracingConstantBufferParam(RayTracingShader, int, ComputeBuffer, int, int)
Declaration
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, ComputeBuffer buffer, int offset, int size)
Parameters
SetRayTracingConstantBufferParam(RayTracingShader, int, GraphicsBuffer, int, int)
Declaration
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, int nameID, GraphicsBuffer buffer, int offset, int size)
Parameters
SetRayTracingConstantBufferParam(RayTracingShader, string, ComputeBuffer, int, int)
Declaration
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, ComputeBuffer buffer, int offset, int size)
Parameters
SetRayTracingConstantBufferParam(RayTracingShader, string, GraphicsBuffer, int, int)
Declaration
public void SetRayTracingConstantBufferParam(RayTracingShader rayTracingShader, string name, GraphicsBuffer buffer, int offset, int size)
Parameters
SetRayTracingFloatParam(RayTracingShader, int, float)
Declaration
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, int nameID, float val)
Parameters
SetRayTracingFloatParam(RayTracingShader, string, float)
Declaration
public void SetRayTracingFloatParam(RayTracingShader rayTracingShader, string name, float val)
Parameters
SetRayTracingFloatParams(RayTracingShader, int, params float[])
Declaration
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, int nameID, params float[] values)
Parameters
SetRayTracingFloatParams(RayTracingShader, string, params float[])
Declaration
public void SetRayTracingFloatParams(RayTracingShader rayTracingShader, string name, params float[] values)
Parameters
SetRayTracingIntParam(RayTracingShader, int, int)
Declaration
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, int nameID, int val)
Parameters
SetRayTracingIntParam(RayTracingShader, string, int)
Declaration
public void SetRayTracingIntParam(RayTracingShader rayTracingShader, string name, int val)
Parameters
SetRayTracingIntParams(RayTracingShader, int, params int[])
Declaration
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, int nameID, params int[] values)
Parameters
SetRayTracingIntParams(RayTracingShader, string, params int[])
Declaration
public void SetRayTracingIntParams(RayTracingShader rayTracingShader, string name, params int[] values)
Parameters
SetRayTracingMatrixArrayParam(RayTracingShader, int, params Matrix4x4[])
Declaration
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, int nameID, params Matrix4x4[] values)
Parameters
SetRayTracingMatrixArrayParam(RayTracingShader, string, params Matrix4x4[])
Declaration
public void SetRayTracingMatrixArrayParam(RayTracingShader rayTracingShader, string name, params Matrix4x4[] values)
Parameters
SetRayTracingMatrixParam(RayTracingShader, int, Matrix4x4)
Declaration
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, int nameID, Matrix4x4 val)
Parameters
SetRayTracingMatrixParam(RayTracingShader, string, Matrix4x4)
Declaration
public void SetRayTracingMatrixParam(RayTracingShader rayTracingShader, string name, Matrix4x4 val)
Parameters
SetRayTracingTextureParam(RayTracingShader, int, TextureHandle)
Declaration
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, int nameID, TextureHandle rt)
Parameters
SetRayTracingTextureParam(RayTracingShader, string, TextureHandle)
Declaration
public void SetRayTracingTextureParam(RayTracingShader rayTracingShader, string name, TextureHandle rt)
Parameters
SetRayTracingVectorArrayParam(RayTracingShader, int, params Vector4[])
Declaration
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, int nameID, params Vector4[] values)
Parameters
SetRayTracingVectorArrayParam(RayTracingShader, string, params Vector4[])
Declaration
public void SetRayTracingVectorArrayParam(RayTracingShader rayTracingShader, string name, params Vector4[] values)
Parameters
SetRayTracingVectorParam(RayTracingShader, int, Vector4)
Declaration
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, int nameID, Vector4 val)
Parameters
SetRayTracingVectorParam(RayTracingShader, string, Vector4)
Declaration
public void SetRayTracingVectorParam(RayTracingShader rayTracingShader, string name, Vector4 val)
Parameters
SetRenderTarget(RenderTargetBinding)
Declaration
public void SetRenderTarget(RenderTargetBinding binding)
Parameters
SetRenderTarget(RenderTargetBinding, int, CubemapFace, int)
Declaration
public void SetRenderTarget(RenderTargetBinding binding, int mipLevel, CubemapFace cubemapFace, int depthSlice)
Parameters
SetRenderTarget(RenderTargetIdentifier)
Declaration
public void SetRenderTarget(RenderTargetIdentifier rt)
Parameters
SetRenderTarget(RenderTargetIdentifier, int)
Declaration
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel)
Parameters
SetRenderTarget(RenderTargetIdentifier, int, CubemapFace)
Declaration
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace)
Parameters
SetRenderTarget(RenderTargetIdentifier, int, CubemapFace, int)
Declaration
public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace, int depthSlice)
Parameters
SetRenderTarget(RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction)
Declaration
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction)
Parameters
SetRenderTarget(RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, RenderBufferLoadAction, RenderBufferStoreAction)
Declaration
public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
Parameters
SetRenderTarget(RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction, RenderTargetIdentifier, RenderBufferLoadAction, RenderBufferStoreAction)
Declaration
public void SetRenderTarget(RenderTargetIdentifier color, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depth, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction)
Parameters
SetRenderTarget(RenderTargetIdentifier, RenderTargetIdentifier)
Declaration
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth)
Parameters
SetRenderTarget(RenderTargetIdentifier, RenderTargetIdentifier, int)
Declaration
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel)
Parameters
SetRenderTarget(RenderTargetIdentifier, RenderTargetIdentifier, int, CubemapFace)
Declaration
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace)
Parameters
SetRenderTarget(RenderTargetIdentifier, RenderTargetIdentifier, int, CubemapFace, int)
Declaration
public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice)
Parameters
SetRenderTarget(RenderTargetIdentifier[], RenderTargetIdentifier)
Declaration
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth)
Parameters
SetRenderTarget(RenderTargetIdentifier[], RenderTargetIdentifier, int, CubemapFace, int)
Declaration
public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice)
Parameters
SetShadowSamplingMode(RenderTargetIdentifier, ShadowSamplingMode)
Declaration
public void SetShadowSamplingMode(RenderTargetIdentifier shadowmap, ShadowSamplingMode mode)
Parameters
SetSinglePassStereo(SinglePassStereoMode)
Declaration
public void SetSinglePassStereo(SinglePassStereoMode mode)
Parameters
SetViewProjectionMatrices(Matrix4x4, Matrix4x4)
Declaration
public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj)
Parameters
SetViewport(Rect)
Declaration
public void SetViewport(Rect pixelRect)
Parameters
SetWireframe(bool)
Declaration
public void SetWireframe(bool enable)
Parameters
SetupCameraProperties(Camera)
Declaration
public void SetupCameraProperties(Camera camera)
Parameters
UnmarkLateLatchMatrix(CameraLateLatchMatrixType)
Declaration
public void UnmarkLateLatchMatrix(CameraLateLatchMatrixType matrixPropertyType)
Parameters
Implements
Extension Methods