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    Interface ICollider

    Interface for colliders.

    Inherited Members
    ICollidable.CalculateAabb()
    ICollidable.CastRay(RaycastInput)
    ICollidable.CastRay(RaycastInput, out RaycastHit)
    ICollidable.CastRay(RaycastInput, ref NativeList<RaycastHit>)
    ICollidable.CastRay<T>(RaycastInput, ref T)
    ICollidable.CastCollider(ColliderCastInput)
    ICollidable.CastCollider(ColliderCastInput, out ColliderCastHit)
    ICollidable.CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)
    ICollidable.CastCollider<T>(ColliderCastInput, ref T)
    ICollidable.CalculateDistance(PointDistanceInput)
    ICollidable.CalculateDistance(PointDistanceInput, out DistanceHit)
    ICollidable.CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)
    ICollidable.CalculateDistance<T>(PointDistanceInput, ref T)
    ICollidable.CalculateDistance(ColliderDistanceInput)
    ICollidable.CalculateDistance(ColliderDistanceInput, out DistanceHit)
    ICollidable.CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)
    ICollidable.CalculateDistance<T>(ColliderDistanceInput, ref T)
    ICollidable.CheckSphere(float3, float, CollisionFilter, QueryInteraction)
    ICollidable.OverlapSphere(float3, float, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
    ICollidable.OverlapSphereCustom<T>(float3, float, ref T, CollisionFilter, QueryInteraction)
    ICollidable.CheckCapsule(float3, float3, float, CollisionFilter, QueryInteraction)
    ICollidable.OverlapCapsule(float3, float3, float, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
    ICollidable.OverlapCapsuleCustom<T>(float3, float3, float, ref T, CollisionFilter, QueryInteraction)
    ICollidable.CheckBox(float3, quaternion, float3, CollisionFilter, QueryInteraction)
    ICollidable.OverlapBox(float3, quaternion, float3, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
    ICollidable.OverlapBoxCustom<T>(float3, quaternion, float3, ref T, CollisionFilter, QueryInteraction)
    ICollidable.SphereCast(float3, float, float3, float, CollisionFilter, QueryInteraction)
    ICollidable.SphereCast(float3, float, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)
    ICollidable.SphereCastAll(float3, float, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
    ICollidable.SphereCastCustom<T>(float3, float, float3, float, ref T, CollisionFilter, QueryInteraction)
    ICollidable.BoxCast(float3, quaternion, float3, float3, float, CollisionFilter, QueryInteraction)
    ICollidable.BoxCast(float3, quaternion, float3, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)
    ICollidable.BoxCastAll(float3, quaternion, float3, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
    ICollidable.BoxCastCustom<T>(float3, quaternion, float3, float3, float, ref T, CollisionFilter, QueryInteraction)
    ICollidable.CapsuleCast(float3, float3, float, float3, float, CollisionFilter, QueryInteraction)
    ICollidable.CapsuleCast(float3, float3, float, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)
    ICollidable.CapsuleCastAll(float3, float3, float, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
    ICollidable.CapsuleCastCustom<T>(float3, float3, float, float3, float, ref T, CollisionFilter, QueryInteraction)
    Namespace: Unity.Physics
    Assembly: solution.dll
    Syntax
    public interface ICollider : ICollidable

    Properties

    Name Description
    CollisionType

    Gets the collision type.

    MassProperties

    Gets the mass properties.

    MemorySize

    The total size of the collider in memory.

    Type

    Gets the collider type.

    Methods

    Name Description
    GetCollisionFilter()

    Gets the collision filter.

    SetCollisionFilter(CollisionFilter)

    Sets the collision filter.

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