Method SphereCastAll
SphereCastAll(float3, float, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)
Casts a specified sphere along a ray specified with origin, direction, and maxDistance, and checks if it hits an ICollidable. Return true if at least one hit happened, all hits will be stored in a provided list.
Declaration
bool SphereCastAll(float3 origin, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | origin | The origin. |
float | radius | The radius. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
NativeList<ColliderCastHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |