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    Method SphereCastAll

    SphereCastAll(float3, float, float3, float, ref NativeList<ColliderCastHit>, CollisionFilter, QueryInteraction)

    Casts a specified sphere along a ray specified with origin, direction, and maxDistance, and checks if it hits an ICollidable. Return true if at least one hit happened, all hits will be stored in a provided list.

    Declaration
    bool SphereCastAll(float3 origin, float radius, float3 direction, float maxDistance, ref NativeList<ColliderCastHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 origin

    The origin.

    float radius

    The radius.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    NativeList<ColliderCastHit> outHits

    [in,out] The out hits.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

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