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    Method SphereCastCustom

    SphereCastCustom<T>(float3, float, float3, float, ref T, CollisionFilter, QueryInteraction)

    Casts a specified sphere along a ray specified with origin, direction, and maxDistance, and checks if it hits an ICollidable. Return true if at least one hit happened, the passed collector is used for custom hit filtering.

    Declaration
    bool SphereCastCustom<T>(float3 origin, float radius, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    float3 origin

    The origin.

    float radius

    The radius.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    T collector

    [in,out] The collector.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

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