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    Method OverlapSphereCustom

    OverlapSphereCustom<T>(float3, float, ref T, CollisionFilter, QueryInteraction)

    Checks if the provided sphere is overlapping with an ICollidable Return true if there is at least one overlap, the passed collector is used for custom hit filtering if needed.

    Declaration
    bool OverlapSphereCustom<T>(float3 position, float radius, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    float3 position

    The position.

    float radius

    The radius.

    T collector

    [in,out] The collector.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

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