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    Method CastCollider

    CastCollider(ColliderCastInput)

    Cast a collider against the object. Return true if it hits.

    Declaration
    bool CastCollider(ColliderCastInput input)
    Parameters
    Type Name Description
    ColliderCastInput input

    The input.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CastCollider(ColliderCastInput, out ColliderCastHit)

    Cast a collider against the object. Return true if it hits, with details of the closest hit in "closestHit".

    Declaration
    bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
    Parameters
    Type Name Description
    ColliderCastInput input

    The input.

    ColliderCastHit closestHit

    [out] The closest hit.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)

    Cast a collider against the object. Return true if it hits, with details of every hit in "allHits".

    Declaration
    bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
    Parameters
    Type Name Description
    ColliderCastInput input

    The input.

    NativeList<ColliderCastHit> allHits

    [in,out] all hits.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    CastCollider<T>(ColliderCastInput, ref T)

    Generic collider cast. Return true if it hits, with details stored in the collector implementation.

    Declaration
    bool CastCollider<T>(ColliderCastInput input, ref T collector) where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    ColliderCastInput input

    The input.

    T collector

    [in,out] The collector.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

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