Method CapsuleCast
CapsuleCast(float3, float3, float, float3, float, CollisionFilter, QueryInteraction)
Casts a capsule specified with two points along a ray specified with the center of the capsule, direction and maxDistance, and checks if it hits an ICollidable. Return true if there is at least one hit.
Declaration
bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
float | radius | The radius. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |
CapsuleCast(float3, float3, float, float3, float, out ColliderCastHit, CollisionFilter, QueryInteraction)
Casts a capsule specified with two points along a ray specified with the center of the capsule, direction and maxDistance, and checks if it hits an ICollidable. Return true if a hit happened, the information about closest hit will be in hitInfo.
Declaration
bool CapsuleCast(float3 point1, float3 point2, float radius, float3 direction, float maxDistance, out ColliderCastHit hitInfo, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | point1 | The first point in capsule definition. |
float3 | point2 | The second point in capsule definition. |
float | radius | The radius. |
float3 | direction | The direction. |
float | maxDistance | The maximum distance. |
ColliderCastHit | hitInfo | [out] Information describing the hit. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |