Method OverlapSphere
OverlapSphere(float3, float, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
Checks if the provided sphere is overlapping with an ICollidable Return true if there is at least one overlap, and all overlaps will be stored in provided list.
Declaration
bool OverlapSphere(float3 position, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | position | The position. |
float | radius | The radius. |
NativeList<DistanceHit> | outHits | [in,out] The out hits. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |