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    Method OverlapSphere

    OverlapSphere(float3, float, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)

    Checks if the provided sphere is overlapping with an ICollidable Return true if there is at least one overlap, and all overlaps will be stored in provided list.

    Declaration
    bool OverlapSphere(float3 position, float radius, ref NativeList<DistanceHit> outHits, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 position

    The position.

    float radius

    The radius.

    NativeList<DistanceHit> outHits

    [in,out] The out hits.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    In This Article
    • OverlapSphere(float3, float, ref NativeList<DistanceHit>, CollisionFilter, QueryInteraction)
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