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    Method CheckSphere

    CheckSphere(float3, float, CollisionFilter, QueryInteraction)

    Checks if the provided sphere is overlapping with an ICollidable Return true if it is overlapping.

    Declaration
    bool CheckSphere(float3 position, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
    Parameters
    Type Name Description
    float3 position

    The position.

    float radius

    The radius.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

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