Method CheckSphere
CheckSphere(float3, float, CollisionFilter, QueryInteraction)
Checks if the provided sphere is overlapping with an ICollidable Return true if it is overlapping.
Declaration
bool CheckSphere(float3 position, float radius, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default)
Parameters
Type | Name | Description |
---|---|---|
float3 | position | The position. |
float | radius | The radius. |
CollisionFilter | filter | Specifies the filter. |
QueryInteraction | queryInteraction | (Optional) The query interaction. |
Returns
Type | Description |
---|---|
bool | True if there is a hit, false otherwise. |