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    Method BoxCastCustom

    BoxCastCustom<T>(float3, quaternion, float3, float3, float, ref T, CollisionFilter, QueryInteraction)

    Casts a specified box along a ray specified with center, direction, and maxDistance, and checks if it hits an ICollidable. Return true if at least one hit happened, the passed collector is used for custom hit filtering.

    Declaration
    bool BoxCastCustom<T>(float3 center, quaternion orientation, float3 halfExtents, float3 direction, float maxDistance, ref T collector, CollisionFilter filter, QueryInteraction queryInteraction = QueryInteraction.Default) where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    float3 center

    The center.

    quaternion orientation

    The orientation.

    float3 halfExtents

    Half extents of the box.

    float3 direction

    The direction.

    float maxDistance

    The maximum distance.

    T collector

    [in,out] The collector.

    CollisionFilter filter

    Specifies the filter.

    QueryInteraction queryInteraction

    (Optional) The query interaction.

    Returns
    Type Description
    bool

    True if there is a hit, false otherwise.

    Type Parameters
    Name Description
    T

    Generic type parameter.

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