- __GHOST_NAMESPACE__
- __RPC_NAMESPACE__
- Generated
-
Unity.NetCode
- AfterSimulationInterpolationSystem
- ArchetypeChunkComponentTypeDynamic32
- ArchetypeChunkComponentTypeDynamic8
- BeforeSimulationInterpolationSystem
- ClientAndServerInitializationSystemGroup
- ClientAndServerSimulationSystemGroup
- ClientInitializationSystemGroup
- ClientPresentationSystemGroup
- ClientServerBootstrap
- ClientServerBootstrap.PlayType
- ClientServerTickRate
- ClientServerTickRate.FrameRateMode
- ClientServerTickRateRefreshRequest
- ClientSimulationSystemGroup
- CollisionHistoryBufferRef
- CommandDataInterpolationDelay
- CommandDataUtility
- CommandReceiveSystem<TCommandData>
- CommandSendSystem<TCommandData>
- CommandTargetComponent
- ConvertToClientServerEntity
- ConvertToClientServerEntity.ConversionTargetType
- CurrentSimulatedPosition
- CurrentSimulatedRotation
- DisableLagCompensation
- DynamicTypeList
- DynamicTypeList128
- DynamicTypeList32
- DynamicTypeList64
- FixedClientTickRate
- GameProtocolVersion
- GhostAlwaysInterpolatedComponent
- GhostAlwaysPredictedComponent
- GhostAuthoringComponent
- GhostAuthoringComponent.GhostMode
- GhostAuthoringComponent.GhostModeMask
- GhostAuthoringComponent.GhostOptimizationMode
- GhostAuthoringConversion
- GhostChildEntityComponent
- GhostCollectionAuthoringComponent
- GhostCollectionAuthoringComponent.Ghost
- GhostCollectionSystem
- GhostCollectionSystem.GhostComponentIndex
- GhostCollectionSystem.GhostTypeState
- GhostComponent
- GhostComponentAttribute
- GhostConnectionPosition
- GhostDefaultPredictedComponent
- GhostDeltaPredictor
- GhostDeserializerState
- GhostDespawnSystem
- GhostDistanceImportance
- GhostDistanceImportance.ScaleImportanceByDistanceDelegate
- GhostDistancePartition
- GhostDistancePartitioningSystem
- GhostDistancePartitionShared
- GhostFieldAttribute
- GhostGroup
- GhostMetaDataBuffer
- GhostOwnerComponent
- GhostOwnerComponentAuthoring
- GhostOwnerPredictedComponent
- GhostPredictionHistorySystem
- GhostPredictionSmoothingSystem
- GhostPredictionSystemGroup
- GhostPrefabBuffer
- GhostPrefabCollectionComponent
- GhostPrefabType
- GhostReceiveSystem
- GhostRelevancyMode
- GhostSendSystem
- GhostSendType
- GhostSerializerState
- GhostSimulationSystemGroup
- GhostSpawnBuffer
- GhostSpawnBuffer.Type
- GhostSpawnClassificationSystem
- GhostSpawnQueueComponent
- GhostSpawnSystem
- GhostSpawnSystemGroup
- GhostTypeComponent
- GhostUpdateSystem
- HeartbeatComponent
- HeartbeatReceiveSystem
- HeartbeatReplySystem
- HeartbeatSendSystem
- ICommandData<T>
- IDynamicTypeList
- IncomingCommandDataStreamBufferComponent
- IncomingRpcDataStreamBufferComponent
- IncomingSnapshotDataStreamBufferComponent
- INetworkStreamDriverConstructor
- IRpcCommand
- IRpcCommandSerializer<T>
- NetCodeBufferComponentExtensions
- NetworkIdComponent
- NetworkProtocolVersion
- NetworkReceiveSystemGroup
- NetworkSnapshotAckComponent
- NetworkStreamCloseSystem
- NetworkStreamConnection
- NetworkStreamDisconnected
- NetworkStreamDisconnectReason
- NetworkStreamInGame
- NetworkStreamProtocol
- NetworkStreamReceiveSystem
- NetworkStreamRequestDisconnect
- NetworkStreamSnapshotTargetSize
- NetworkTimeSystem
- NullCommandData
- NullCommandReceiveSystem
- NullCommandSendSystem
- OutgoingRpcDataStreamBufferComponent
- PhysicsNetCodeOrderingSystem
- PhysicsWorldHistory
- PortableFunctionPointer<T>
- PredictedGhostComponent
- PredictedGhostSpawn
- PredictedGhostSpawnList
- PredictedGhostSpawnRequestComponent
- PredictedGhostSpawnSystem
- PreSpawnedGhostId
- PreviousSimulatedPosition
- PreviousSimulatedRotation
- ReceiveRpcCommandRequestComponent
- RelevantGhostForConnection
- RenderInterpolationParameters
- RenderInterpolationSystem
- RpcCommandRequestSystem<TActionSerializer, TActionRequest>
- RpcCommandRequestSystemGroup
- RpcExecutor
- RpcExecutor.ExecuteDelegate
- RpcExecutor.Parameters
- RpcQueue<TActionSerializer, TActionRequest>
- RpcSystem
- RpcSystem.ErrorCodes
- SendRpcCommandRequestComponent
- ServerInitializationSystemGroup
- ServerSimulationSystemGroup
- SharedGhostTypeComponent
- SnapshotData
- SnapshotData.DataAtTick
- SnapshotDataBuffer
- SpawnedGhost
- SubSceneGhostComponentHash
- ThinClientComponent
- TickClientInitializationSystem
- TickClientPresentationSystem
- TickClientSimulationSystem
- TickServerInitializationSystem
- TickServerSimulationSystem
- UpdateInWorld
- UpdateInWorld.TargetWorld
-
Unity.NetCode.Editor
- CecilExtensions
- CodeGenerator
- CodeGenerator.Context
- CodeGenerator.Context.CurrentFieldState
- CodeGenNamespaceUtils
- DebugInformation
- GhostAuthoringComponentEditor
- GhostAuthoringComponentEditor.GhostComponent
- GhostAuthoringComponentEditor.GhostComponentField
- GhostCodeGen
- GhostCodeGen.Batch
- GhostCodeGen.FragmentData
- GhostCollectionAuthoringComponentEditor
- IGhostDefaultOverridesModifier
- MultiplayerPlayModeConnectionSystem
- MultiplayerPlayModeConnectionSystem.ConnectionState
- MultiplayerPlayModeControllerSystem
- MultiplayerPlayModeWindow
- RpcGenerator
- TypeAttribute
- TypeAttribute.AttributeFlags
- TypeDescription
- TypeExtensions
- TypeGenerator
- TypeInformation
- TypeRegistry
- TypeRegistry.CodeGenType
- TypeTemplate
- Unity.NetCode.Editor.GhostCompiler
-
Unity.NetCode.LowLevel.Unsafe
- GhostComponentSerializer
- GhostComponentSerializer.CalculateChangeMaskDelegate
- GhostComponentSerializer.CopyToFromSnapshotDelegate
- GhostComponentSerializer.DeserializeDelegate
- GhostComponentSerializer.PredictDeltaDelegate
- GhostComponentSerializer.ReportPredictionErrorsDelegate
- GhostComponentSerializer.RestoreFromBackupDelegate
- GhostComponentSerializer.SendMask
- GhostComponentSerializer.SerializeDelegate
- GhostComponentSerializer.State
-
Unity.NetCode.Physics.Tests
- HistoryBufferTests
- LagCompensationTestCommand
- LagCompensationTestCommandCommandReceiveSystem
- LagCompensationTestCommandCommandSendSystem
- LagCompensationTestCommandSystem
- LagCompensationTestCubeMoveSystem
- LagCompensationTestHitScanSystem
- LagCompensationTestPlayer
- LagCompensationTestPlayerConverter
- LagCompensationTests
- TestAutoInGameSystem
-
Unity.NetCode.Tests
- BootstrapTests
- CheckConnectionSystem
- ChildLevelComponent
- ClientIdRpcCommand
- ClientRcpSendSystem
- ConnectionTests
- DeleteGhostOnClientSystem
- ExplicitClientServerSystem
- ExplicitClientSystem
- ExplicitDefaultSystem
- ExplicitServerSystem
- FlawedClientRcpSendSystem
- floatX
- GhostGenTestTypeFlat
- GhostGenTestTypes
- GhostGenTestTypesConverter
- GhostGroupGhostConverter
- GhostGroupRoot
- GhostGroupTests
- GhostInterpolatedOnly
- GhostPredictedOnly
- GhostPredictedOnlyConverter
- GhostRelevancyTestConverter
- GhostSerializationTests
- GhostTypeIndex
- GhostTypeIndexConverter
- GhostTypeTests
- GhostValueSerializer
- GhostValueSerializerConverter
- int3
- InvalidRpcCommand
- InvalidRpcCommandRequestSystem
- InvalidUsageConverter
- InvalidUsageTests
- LateJoinCompletionConverter
- LateJoinCompletionTests
- MalformedClientRcpSendSystem
- MultiEntityGhostConverter
- MultiEntityGhostTests
- MultipleClientBroadcastRpcReceiveSystem
- MultipleClientSerializedRpcCommandRequestSystem
- NetCodeTestWorld
- NonSerializedRpcCommandRequestSystem
- PartialSendTests
- partialUint3
- PredictionTestConverter
- PredictionTestPredictionSystem
- PredictionTests
- RelevancyTests
- RpcTests
- SerializedClientLargeRcpSendSystem
- SerializedClientRcpSendSystem
- SerializedLargeRpcCommand
- SerializedLargeRpcCommandRequestSystem
- SerializedRpcCommand
- SerializedRpcCommandRequestSystem
- SerializedServerLargeRpcReceiveSystem
- SerializedServerRpcReceiveSystem
- ServerMultipleRpcReceiveSystem
- ServerRpcBroadcastSendSystem
- ServerRpcReceiveSystem
- SimpleRpcCommand
- StaticOptimizationTestConverter
- StaticOptimizationTests
- StaticOptimizationTestSystem
- TopLevelGhostEntity
- uint3
- VersionTests
- VersionTests.TestConverter