Table of Content | Unity NetCode | 0.3.0-preview.3
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    • __GHOST_NAMESPACE__
      • __GHOST_NAME__GhostComponentSerializer
      • __GHOST_NAME__GhostComponentSerializer.Snapshot
      • GhostComponentSerializerRegistrationSystem
    • __RPC_NAMESPACE__
      • __RPC_NAME__Serializer
    • Generated
      • GhostSnapshotData
      • GhostSnapshotData.Snapshot
    • Unity.NetCode
      • AfterSimulationInterpolationSystem
      • ArchetypeChunkComponentTypeDynamic32
      • ArchetypeChunkComponentTypeDynamic8
      • BeforeSimulationInterpolationSystem
      • ClientAndServerInitializationSystemGroup
      • ClientAndServerSimulationSystemGroup
      • ClientInitializationSystemGroup
      • ClientPresentationSystemGroup
      • ClientServerBootstrap
      • ClientServerBootstrap.PlayType
      • ClientServerTickRate
      • ClientServerTickRate.FrameRateMode
      • ClientServerTickRateRefreshRequest
      • ClientSimulationSystemGroup
      • CollisionHistoryBufferRef
      • CommandDataInterpolationDelay
      • CommandDataUtility
      • CommandReceiveSystem<TCommandData>
      • CommandSendSystem<TCommandData>
      • CommandTargetComponent
      • ConvertToClientServerEntity
      • ConvertToClientServerEntity.ConversionTargetType
      • CurrentSimulatedPosition
      • CurrentSimulatedRotation
      • DisableLagCompensation
      • DynamicTypeList
      • DynamicTypeList128
      • DynamicTypeList32
      • DynamicTypeList64
      • FixedClientTickRate
      • GameProtocolVersion
      • GhostAlwaysInterpolatedComponent
      • GhostAlwaysPredictedComponent
      • GhostAuthoringComponent
      • GhostAuthoringComponent.GhostMode
      • GhostAuthoringComponent.GhostModeMask
      • GhostAuthoringComponent.GhostOptimizationMode
      • GhostAuthoringConversion
      • GhostChildEntityComponent
      • GhostCollectionAuthoringComponent
      • GhostCollectionAuthoringComponent.Ghost
      • GhostCollectionSystem
      • GhostCollectionSystem.GhostComponentIndex
      • GhostCollectionSystem.GhostTypeState
      • GhostComponent
      • GhostComponentAttribute
      • GhostConnectionPosition
      • GhostDefaultPredictedComponent
      • GhostDeltaPredictor
      • GhostDeserializerState
      • GhostDespawnSystem
      • GhostDistanceImportance
      • GhostDistanceImportance.ScaleImportanceByDistanceDelegate
      • GhostDistancePartition
      • GhostDistancePartitioningSystem
      • GhostDistancePartitionShared
      • GhostFieldAttribute
      • GhostGroup
      • GhostMetaDataBuffer
      • GhostOwnerComponent
      • GhostOwnerComponentAuthoring
      • GhostOwnerPredictedComponent
      • GhostPredictionHistorySystem
      • GhostPredictionSmoothingSystem
      • GhostPredictionSystemGroup
      • GhostPrefabBuffer
      • GhostPrefabCollectionComponent
      • GhostPrefabType
      • GhostReceiveSystem
      • GhostRelevancyMode
      • GhostSendSystem
      • GhostSendType
      • GhostSerializerState
      • GhostSimulationSystemGroup
      • GhostSpawnBuffer
      • GhostSpawnBuffer.Type
      • GhostSpawnClassificationSystem
      • GhostSpawnQueueComponent
      • GhostSpawnSystem
      • GhostSpawnSystemGroup
      • GhostTypeComponent
      • GhostUpdateSystem
      • HeartbeatComponent
      • HeartbeatReceiveSystem
      • HeartbeatReplySystem
      • HeartbeatSendSystem
      • ICommandData<T>
      • IDynamicTypeList
      • IncomingCommandDataStreamBufferComponent
      • IncomingRpcDataStreamBufferComponent
      • IncomingSnapshotDataStreamBufferComponent
      • INetworkStreamDriverConstructor
      • IRpcCommand
      • IRpcCommandSerializer<T>
      • NetCodeBufferComponentExtensions
      • NetworkIdComponent
      • NetworkProtocolVersion
      • NetworkReceiveSystemGroup
      • NetworkSnapshotAckComponent
      • NetworkStreamCloseSystem
      • NetworkStreamConnection
      • NetworkStreamDisconnected
      • NetworkStreamDisconnectReason
      • NetworkStreamInGame
      • NetworkStreamProtocol
      • NetworkStreamReceiveSystem
      • NetworkStreamRequestDisconnect
      • NetworkStreamSnapshotTargetSize
      • NetworkTimeSystem
      • NullCommandData
      • NullCommandReceiveSystem
      • NullCommandSendSystem
      • OutgoingRpcDataStreamBufferComponent
      • PhysicsNetCodeOrderingSystem
      • PhysicsWorldHistory
      • PortableFunctionPointer<T>
      • PredictedGhostComponent
      • PredictedGhostSpawn
      • PredictedGhostSpawnList
      • PredictedGhostSpawnRequestComponent
      • PredictedGhostSpawnSystem
      • PreSpawnedGhostId
      • PreviousSimulatedPosition
      • PreviousSimulatedRotation
      • ReceiveRpcCommandRequestComponent
      • RelevantGhostForConnection
      • RenderInterpolationParameters
      • RenderInterpolationSystem
      • RpcCommandRequestSystem<TActionSerializer, TActionRequest>
      • RpcCommandRequestSystemGroup
      • RpcExecutor
      • RpcExecutor.ExecuteDelegate
      • RpcExecutor.Parameters
      • RpcQueue<TActionSerializer, TActionRequest>
      • RpcSystem
      • RpcSystem.ErrorCodes
      • SendRpcCommandRequestComponent
      • ServerInitializationSystemGroup
      • ServerSimulationSystemGroup
      • SharedGhostTypeComponent
      • SnapshotData
      • SnapshotData.DataAtTick
      • SnapshotDataBuffer
      • SpawnedGhost
      • SubSceneGhostComponentHash
      • ThinClientComponent
      • TickClientInitializationSystem
      • TickClientPresentationSystem
      • TickClientSimulationSystem
      • TickServerInitializationSystem
      • TickServerSimulationSystem
      • UpdateInWorld
      • UpdateInWorld.TargetWorld
    • Unity.NetCode.Editor
      • CecilExtensions
      • CodeGenerator
      • CodeGenerator.Context
      • CodeGenerator.Context.CurrentFieldState
      • CodeGenNamespaceUtils
      • DebugInformation
      • GhostAuthoringComponentEditor
      • GhostAuthoringComponentEditor.GhostComponent
      • GhostAuthoringComponentEditor.GhostComponentField
      • GhostCodeGen
      • GhostCodeGen.Batch
      • GhostCodeGen.FragmentData
      • GhostCollectionAuthoringComponentEditor
      • IGhostDefaultOverridesModifier
      • MultiplayerPlayModeConnectionSystem
      • MultiplayerPlayModeConnectionSystem.ConnectionState
      • MultiplayerPlayModeControllerSystem
      • MultiplayerPlayModeWindow
      • RpcGenerator
      • TypeAttribute
      • TypeAttribute.AttributeFlags
      • TypeDescription
      • TypeExtensions
      • TypeGenerator
      • TypeInformation
      • TypeRegistry
      • TypeRegistry.CodeGenType
      • TypeTemplate
    • Unity.NetCode.Editor.GhostCompiler
      • AssemblyFilterExcludeFlag
      • AssemblyStatus
      • ChangesFlags
    • Unity.NetCode.LowLevel.Unsafe
      • GhostComponentSerializer
      • GhostComponentSerializer.CalculateChangeMaskDelegate
      • GhostComponentSerializer.CopyToFromSnapshotDelegate
      • GhostComponentSerializer.DeserializeDelegate
      • GhostComponentSerializer.PredictDeltaDelegate
      • GhostComponentSerializer.ReportPredictionErrorsDelegate
      • GhostComponentSerializer.RestoreFromBackupDelegate
      • GhostComponentSerializer.SendMask
      • GhostComponentSerializer.SerializeDelegate
      • GhostComponentSerializer.State
    • Unity.NetCode.Physics.Tests
      • HistoryBufferTests
      • LagCompensationTestCommand
      • LagCompensationTestCommandCommandReceiveSystem
      • LagCompensationTestCommandCommandSendSystem
      • LagCompensationTestCommandSystem
      • LagCompensationTestCubeMoveSystem
      • LagCompensationTestHitScanSystem
      • LagCompensationTestPlayer
      • LagCompensationTestPlayerConverter
      • LagCompensationTests
      • TestAutoInGameSystem
    • Unity.NetCode.Tests
      • BootstrapTests
      • CheckConnectionSystem
      • ChildLevelComponent
      • ClientIdRpcCommand
      • ClientRcpSendSystem
      • ConnectionTests
      • DeleteGhostOnClientSystem
      • ExplicitClientServerSystem
      • ExplicitClientSystem
      • ExplicitDefaultSystem
      • ExplicitServerSystem
      • FlawedClientRcpSendSystem
      • floatX
      • GhostGenTestTypeFlat
      • GhostGenTestTypes
      • GhostGenTestTypesConverter
      • GhostGroupGhostConverter
      • GhostGroupRoot
      • GhostGroupTests
      • GhostInterpolatedOnly
      • GhostPredictedOnly
      • GhostPredictedOnlyConverter
      • GhostRelevancyTestConverter
      • GhostSerializationTests
      • GhostTypeIndex
      • GhostTypeIndexConverter
      • GhostTypeTests
      • GhostValueSerializer
      • GhostValueSerializerConverter
      • int3
      • InvalidRpcCommand
      • InvalidRpcCommandRequestSystem
      • InvalidUsageConverter
      • InvalidUsageTests
      • LateJoinCompletionConverter
      • LateJoinCompletionTests
      • MalformedClientRcpSendSystem
      • MultiEntityGhostConverter
      • MultiEntityGhostTests
      • MultipleClientBroadcastRpcReceiveSystem
      • MultipleClientSerializedRpcCommandRequestSystem
      • NetCodeTestWorld
      • NonSerializedRpcCommandRequestSystem
      • PartialSendTests
      • partialUint3
      • PredictionTestConverter
      • PredictionTestPredictionSystem
      • PredictionTests
      • RelevancyTests
      • RpcTests
      • SerializedClientLargeRcpSendSystem
      • SerializedClientRcpSendSystem
      • SerializedLargeRpcCommand
      • SerializedLargeRpcCommandRequestSystem
      • SerializedRpcCommand
      • SerializedRpcCommandRequestSystem
      • SerializedServerLargeRpcReceiveSystem
      • SerializedServerRpcReceiveSystem
      • ServerMultipleRpcReceiveSystem
      • ServerRpcBroadcastSendSystem
      • ServerRpcReceiveSystem
      • SimpleRpcCommand
      • StaticOptimizationTestConverter
      • StaticOptimizationTests
      • StaticOptimizationTestSystem
      • TopLevelGhostEntity
      • uint3
      • VersionTests
      • VersionTests.TestConverter
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