Struct PreviousSimulatedRotation
Namespace: Unity.NetCode
Syntax
[GhostComponent(PrefabType = GhostPrefabType.InterpolatedClient | GhostPrefabType.PredictedClient | GhostPrefabType.Client)]
public struct PreviousSimulatedRotation : IComponentData
Fields
Value
Declaration
public quaternion Value
Field Value
| Type | Description |
|---|---|
| Unity.Mathematics.quaternion |