Class PhysicsWorldHistory
Inherited Members
Unity.Entities.JobComponentSystem.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.NetCode
Syntax
public class PhysicsWorldHistory : JobComponentSystem
Fields
LastPhysicsJobHandle
Declaration
public JobHandle LastPhysicsJobHandle
Field Value
| Type | Description |
|---|---|
| JobHandle |
Properties
CollisionHistory
Declaration
public CollisionHistoryBufferRef CollisionHistory { get; }
Property Value
| Type | Description |
|---|---|
| CollisionHistoryBufferRef |
IsInitialized
Declaration
public bool IsInitialized { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
LastStoreTick
Declaration
public uint LastStoreTick { get; }
Property Value
| Type | Description |
|---|---|
| UInt32 |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate(JobHandle)
Declaration
protected override JobHandle OnUpdate(JobHandle inputDeps)
Parameters
| Type | Name | Description |
|---|---|---|
| JobHandle | inputDeps |
Returns
| Type | Description |
|---|---|
| JobHandle |