Class BeforeSimulationInterpolationSystem
Inherited Members
Unity.Entities.JobComponentSystem.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.NetCode
Syntax
public class BeforeSimulationInterpolationSystem : JobComponentSystem
Fields
simEndComponentVersion
Declaration
public uint simEndComponentVersion
Field Value
| Type | Description |
|---|---|
| UInt32 |
simStartComponentVersion
Declaration
public uint simStartComponentVersion
Field Value
| Type | Description |
|---|---|
| UInt32 |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnUpdate(JobHandle)
Declaration
protected override JobHandle OnUpdate(JobHandle inputDeps)
Parameters
| Type | Name | Description |
|---|---|---|
| JobHandle | inputDeps |
Returns
| Type | Description |
|---|---|
| JobHandle |