Struct DynamicTypeList
Namespace: Unity.NetCode
Syntax
public struct DynamicTypeList
Fields
MaxCapacity
Declaration
public const int MaxCapacity = 128
Field Value
| Type | Description |
|---|---|
| Int32 |
Methods
PopulateList<T>(SystemBase, NativeArray<GhostComponentSerializer.State>, Boolean, ref T)
Declaration
public static void PopulateList<T>(SystemBase system, NativeArray<GhostComponentSerializer.State> ghostComponentCollection, bool readOnly, ref T list)
where T : struct, IDynamicTypeList
Parameters
| Type | Name | Description |
|---|---|---|
| SystemBase | system | |
| NativeArray<GhostComponentSerializer.State> | ghostComponentCollection | |
| Boolean | readOnly | |
| T | list |
Type Parameters
| Name | Description |
|---|---|
| T |