Class CommandReceiveSystem<TCommandData>
Inherited Members
Unity.Entities.JobComponentSystem.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.NetCode
Syntax
[UpdateInWorld(UpdateInWorld.TargetWorld.Server)]
public class CommandReceiveSystem<TCommandData> : JobComponentSystem where TCommandData : struct, ICommandData<TCommandData>
Type Parameters
| Name | Description |
|---|---|
| TCommandData |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate(JobHandle)
Declaration
protected override JobHandle OnUpdate(JobHandle inputDeps)
Parameters
| Type | Name | Description |
|---|---|---|
| JobHandle | inputDeps |
Returns
| Type | Description |
|---|---|
| JobHandle |