Class CommandSendSystem<TCommandData>
Inherited Members
Unity.Entities.JobComponentSystem.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.NetCode
Syntax
public class CommandSendSystem<TCommandData> : JobComponentSystem where TCommandData : struct, ICommandData<TCommandData>
Type Parameters
Name | Description |
---|---|
TCommandData |
Fields
k_InputBufferSendSize
Declaration
public const uint k_InputBufferSendSize = 4U
Field Value
Type | Description |
---|---|
UInt32 |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Declaration
protected override void OnDestroy()
Overrides
OnUpdate(JobHandle)
Declaration
protected override JobHandle OnUpdate(JobHandle inputDeps)
Parameters
Type | Name | Description |
---|---|---|
JobHandle | inputDeps |
Returns
Type | Description |
---|---|
JobHandle |