Struct LagCompensationTestCommand
Syntax
public struct LagCompensationTestCommand : ICommandData<LagCompensationTestCommand>, IBufferElementData
Fields
direction
Declaration
Field Value
Type |
Description |
Unity.Mathematics.float3 |
|
lastFire
Declaration
Field Value
origin
Declaration
Field Value
Type |
Description |
Unity.Mathematics.float3 |
|
tick
Declaration
Field Value
Properties
Tick
Declaration
public uint Tick { get; }
Property Value
Implements
Methods
Deserialize(UInt32, ref DataStreamReader)
Declaration
public void Deserialize(uint t, ref DataStreamReader reader)
Parameters
Implements
Deserialize(UInt32, ref DataStreamReader, LagCompensationTestCommand, NetworkCompressionModel)
Declaration
public void Deserialize(uint t, ref DataStreamReader reader, LagCompensationTestCommand baseline, NetworkCompressionModel model)
Parameters
Implements
Serialize(ref DataStreamWriter)
Declaration
public void Serialize(ref DataStreamWriter writer)
Parameters
Implements
Serialize(ref DataStreamWriter, LagCompensationTestCommand, NetworkCompressionModel)
Declaration
public void Serialize(ref DataStreamWriter writer, LagCompensationTestCommand baseline, NetworkCompressionModel model)
Parameters
Implements