Class MultiplayerPlayModeConnectionSystem
Inherited Members
Unity.Entities.ComponentSystem.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkBufferType<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
Unity.Entities.ComponentSystemBase.GetArchetypeChunkEntityType()
Namespace: Unity.NetCode.Editor
Syntax
public class MultiplayerPlayModeConnectionSystem : ComponentSystem
Fields
ClientConnectionState
Declaration
public MultiplayerPlayModeConnectionSystem.ConnectionState ClientConnectionState
Field Value
Type | Description |
---|---|
MultiplayerPlayModeConnectionSystem.ConnectionState |
Methods
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()