Namespace Unity.NetCode.Editor | Unity NetCode | 0.3.0-preview.3
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    Namespace Unity.NetCode.Editor

    Classes

    CecilExtensions

    CodeGenerator

    CodeGenerator.Context

    CodeGenNamespaceUtils

    DebugInformation

    GhostAuthoringComponentEditor

    GhostCodeGen

    GhostCodeGen.Batch

    GhostCodeGen.FragmentData

    GhostCollectionAuthoringComponentEditor

    MultiplayerPlayModeConnectionSystem

    MultiplayerPlayModeControllerSystem

    MultiplayerPlayModeWindow

    RpcGenerator

    TypeExtensions

    TypeGenerator

    TypeInformation

    TypeRegistry

    TypeTemplate

    Structs

    CodeGenerator.Context.CurrentFieldState

    GhostAuthoringComponentEditor.GhostComponent

    GhostAuthoringComponentEditor.GhostComponentField

    TypeAttribute

    TypeDescription

    TypeRegistry.CodeGenType

    Interfaces

    IGhostDefaultOverridesModifier

    Create a class implementing this interface in one of the NetCodeGen assemblies to override the default set of ghosts. There can only be exactly one instance of this, having more will give you errors.

    Enums

    MultiplayerPlayModeConnectionSystem.ConnectionState

    TypeAttribute.AttributeFlags

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