Namespace UnityEngine.Localization
Classes
DisplayNameAttribute
Specify a custom name to be used when displayed in the Editor.
EditorPropertyDriver
Allows for making temporary changes to Components in a scene whilst previewing a Locale. Any changes made to a property that is marked as driven will be ignored when saving the scene and reverted when the property is unregistered or SelectedLocale is set to null.
Locale
A Locale represents a language. It supports regional variations and can be configured with an optional fallback Locale via metadata.
LocalizedAssetBase
Base class for all localized assets.
LocalizedAssetTable
Provides a way to access an AssetTable at runtime.
LocalizedAsset<TObject>
Provides a way to reference an AssetTableEntry inside of a specific AssetTable and request the localized asset.
LocalizedAudioClip
Provides a specialized LocalizedAsset<TObject> which can be used to localize AudioClip assets.
LocalizedFont
Provides a LocalizedAsset<TObject> which you can use to localize a Font/>.
LocalizedGameObject
Provides a specialized LocalizedAsset<TObject> which can be used to localize Prefabs.
LocalizedMaterial
Provides a specialized LocalizedAsset<TObject> which can be used to localize Materials.
LocalizedMesh
Provides a specialized LocalizedAsset<TObject> which can be used to localize a Mesh.
LocalizedObject
Provides a LocalizedAsset<TObject> which you can use to localize any UnityEngine.Object.
LocalizedReference
Provides a way to reference a table entry inside of a specific LocalizationTable.
LocalizedSprite
Provides a LocalizedAsset<TObject> which you can use to localize Sprites.
LocalizedString
Provides a way to reference a StringTableEntry inside of a specific StringTable and request the localized string.
LocalizedStringTable
Provides runtime access to a StringTable for the current selected Locale. When accessing multiple localized strings it may be more convenient to use a LocalizedStringTable instead of multiple LocalizedString. This fetches the table on demand or provides a callback when the table finishes loading, such as returning when the selected locale was changed.
LocalizedTable<TTable, TEntry>
Provides a way to access a LocalizationTable at runtime. See LocalizedStringTable and LocalizedAssetTable for implementations.
LocalizedTexture
Provides a LocalizedAsset<TObject> which you can use to localize Textures assets.
LocalizedTmpFont
Provides a LocalizedAsset<TObject> which you can use to localize a TextMeshPro TMPro.TMP_FontAsset/>.
Structs
LocaleIdentifier
Represents identification information for a language or its regional variant. Also includes access to the CultureInfo which provides culture-specific instances of the DateTimeFormatInfo, NumberFormatInfo, CompareInfo, and TextInfo objects.
Interfaces
IPreloadRequired
Indicates that the class requires preloading during initialization before it is ready for use.
Delegates
LocalizedAsset<TObject>.ChangeHandler
Delegate used by AssetChanged.
LocalizedString.ChangeHandler
Delegate used by StringChanged.
LocalizedTable<TTable, TEntry>.ChangeHandler
Delegate used by TableChanged.