Class EditorPropertyDriver
Allows for making temporary changes to Components in a scene whilst previewing a Locale.
Any changes made to a property that is marked as driven will be ignored when saving the scene
and reverted when the property is unregistered or SelectedLocale is set to null.
Inheritance
EditorPropertyDriver
Assembly: Unity.Localization.dll
Syntax
public static class EditorPropertyDriver
Methods
Name |
Description |
RegisterProperty(Object, string)
|
Mark the property as Driven in the editor.
When a property is marked as driven it is considered to be a temporary change, that is the new values applied to the property
will be ignored and not saved into the scene. The value will revert back to its original value when UnregisterProperty(Object, string)
is called or SelectedLocale is set to null.
Calling this method in play mode or a player build will do nothing.
|
UnregisterProperty(Object, string)
|
Removed the property tracking and reverts the value back to the original value it was before RegisterProperty(Object, string) was called.
In most cases you will not need to call this unless the driven properties are likely to change dynamically.
Calling this method in play mode or a player build will do nothing.
|
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