Class LocalizedReference
Provides a way to reference a table entry inside of a specific Localization
Implements
Namespace: UnityEngine .Localization
Assembly: Unity.Localization.dll
Syntax
[Serializable]
public abstract class LocalizedReference : ISerializationCallbackReceiver
Fields
Name | Description |
---|---|
m_Current |
|
m_Current |
Properties
Name | Description |
---|---|
Fallback |
Can be used to override the default fallback state. |
Is |
Checks whether both Table |
Locale |
Provide a locale that can be used instead of Selected |
Table |
Provides a reference to the entry inside of the table.
The entry reference can be the Key or Key |
Table |
Provides a reference to the Localization |
Wait |
Determines if WaitForCompletion should be used to force loading to be completed immediately. See Synchronous Workflow for further details. Please note that WaitForCompletion is not supported on WebGL. |
Methods
Name | Description |
---|---|
Force |
|
Reset() | Called when values are changed due to a change made via serialization, such as via the inspector. |
Set |
Sets both the Table |