Class AssetTable
An AssetTable
Inheritance
Inherited Members
Namespace: UnityEngine .Localization.Tables
Assembly: Unity.Localization.dll
Syntax
public class AssetTable : DetailedLocalizationTable<AssetTableEntry>, IMetadataCollection, ISerializationCallbackReceiver, IPreloadRequired
Properties
Name | Description |
---|---|
Preload |
Handle to the preload operation for this table.
Calling this will start the asset tables preloading operation, it will preload all assets referenced
unless the Metadata Preload |
Methods
Name | Description |
---|---|
Create |
Creates a new, empty AssetTableEntry. |
Get |
Returns the loading operation for the asset. Check isDone to see if the asset is available for immediate use, if not you can yield on the operation or add a callback subscriber. |
Release |
Release an asset for a single entry that has been preloaded or cached. |
Release |
Release an asset for a single entry that have been preloaded or cached |
Release |
Releases all assets that have been preloaded or cached and resets the preload state so it can be performed again.
Note: This is called automatically by Localized |