Event StringChanged
Provides a callback that will be invoked when the translated string has changed.
The following events will trigger an update:
When the first
LocalizedString.ChangeHandler is added, a loading operation (see
CurrentLoadingOperationHandle) automatically starts.
When the loading operation is completed, the localized string value is sent to the subscriber.
If you add additional subscribers after loading has completed, they are also sent the latest localized string value.
This ensures that a subscriber will always have the correct localized value regardless of when it was added.
Assembly: Unity.Localization.dll
Syntax
public event LocalizedString.ChangeHandler StringChanged
Returns
Examples
This example shows how the StringChanged event can be used to trigger updates to a string.
public class LocalizedStringWithEvents : MonoBehaviour
{
public LocalizedString myString;
string localizedText;
void OnEnable()
{
myString.StringChanged += UpdateString;
}
void OnDisable()
{
myString.StringChanged -= UpdateString;
}
void UpdateString(string s)
{
localizedText = s;
}
void OnGUI()
{
EditorGUILayout.LabelField(localizedText);
}
}
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