Interface IKernelData | Data Flow Graph | 0.16.0-preview.3
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    Interface IKernelData

    Interface tag to be implemented on a struct, that will contain instance data on your node that is read/write accessible on the simulation-side (see GetKernelData(NodeHandle)) and made available read-only in the node's kernel on the rendering-side (see Execute(RenderContext, TKernelData, ref TKernelPortDefinition)).

    Namespace: Unity.DataFlowGraph
    Syntax
    public interface IKernelData
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