Interface IKernelData
Interface tag to be implemented on a struct, that will contain instance data on your node that is read/write accessible on the simulation-side (see GetKernelData(NodeHandle)) and made available read-only in the node's kernel on the rendering-side (see Execute(RenderContext, TKernelData, ref TKernelPortDefinition)).
Namespace: Unity.DataFlowGraph
Syntax
public interface IKernelData