Class AnimationMixer | Data Flow Graph | 0.16.0-preview.3
docs.unity3d.com
    Show / Hide Table of Contents

    Class AnimationMixer

    Inheritance
    Object
    NodeDefinition
    SimulationNodeDefinition<AnimationMixer.SimPorts>
    SimulationKernelNodeDefinition<AnimationMixer.SimPorts, AnimationMixer.KernelDefs>
    NodeDefinition<AnimationMixer.NodeData, AnimationMixer.SimPorts, AnimationMixer.KernelData, AnimationMixer.KernelDefs, AnimationMixer.GraphKernel>
    AnimationMixer
    Inherited Members
    NodeDefinition<AnimationMixer.NodeData, AnimationMixer.SimPorts, AnimationMixer.KernelData, AnimationMixer.KernelDefs, AnimationMixer.GraphKernel>.GetNodeData(NodeHandle)
    NodeDefinition<AnimationMixer.NodeData, AnimationMixer.SimPorts, AnimationMixer.KernelData, AnimationMixer.KernelDefs, AnimationMixer.GraphKernel>.GetKernelData(NodeHandle)
    SimulationKernelNodeDefinition<AnimationMixer.SimPorts, AnimationMixer.KernelDefs>.KernelPorts
    SimulationNodeDefinition<AnimationMixer.SimPorts>.SimulationPorts
    NodeDefinition.Set
    NodeDefinition.OnUpdate(UpdateContext)
    NodeDefinition.Init(InitContext)
    NodeDefinition.Destroy(DestroyContext)
    NodeDefinition.Dispose()
    NodeDefinition.HasStaticPortDescription
    NodeDefinition.GetStaticPortDescription()
    NodeDefinition.GetPortDescription(NodeHandle)
    NodeDefinition.EmitMessage<T, TNodeDefinition>(NodeHandle, MessageOutput<TNodeDefinition, T>, T)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.DataFlowGraph.Examples.RenderGraph
    Syntax
    public class AnimationMixer : NodeDefinition<AnimationMixer.NodeData, AnimationMixer.SimPorts, AnimationMixer.KernelData, AnimationMixer.KernelDefs, AnimationMixer.GraphKernel>, IMsgHandler<float>

    Methods

    HandleMessage(MessageContext, Single)

    Declaration
    public void HandleMessage(in MessageContext ctx, in float msg)
    Parameters
    Type Name Description
    MessageContext ctx
    Single msg
    Implements
    IMsgHandler<TMsg>.HandleMessage(MessageContext, TMsg)
    In This Article
    • Methods
      • HandleMessage(MessageContext, Single)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023