This module is used to select the shape of the emission volume and where the particles are launched from within it.
Property: | Function: |
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Shape | The shape of the emission volume. The options are Sphere, Hemisphere, Cone, Box, Mesh, Circle and Edge. For the Mesh shape, there is an extra menu to select whether particles are emitted from the vertices, triangles or edges of the mesh. |
Random Direction | When enabled, the particles’ initial direction will be chosen randomly. |
Radius | The radius of the circular aspect of the shape (for Sphere, Hemisphere, Cone, Circle and Edge only). |
Angle | The angle of the cone at its point (for Cone only). An angle of 0 produces a cylinder while an angle of 90 gives a flat disc. |
Box X, Y, Z | Width, height and depth of the box shape (for Box only). |
Mesh | The mesh that provides the emitter’s shape (for Mesh only). |
Emit from Shell | Should particles be emitted from the outer surface rather than the inner volume of the shape? (For Sphere and Hemisphere only). |
Emit from | Selects the part of the cone to emit from: Base, Volume, Base Shell or Volume Shell (for Cone only). |
Arc | The angular portion of a full circle that forms the emitter’s shape (for Circle only). |
Emit From Edge | Should particles be emitted from the edge of the circle rather than the centre? (For Circle only.) |
The emitter can be given any of a selection of shapes:
All the shapes except Mesh have properties that define their dimensions (eg, radius). These can be edited by dragging the handles on the wireframe emitter shape in the scene view. The choice of shape affects the region from which particles can be launched but also the initial direction of the particles. For example, a sphere throws particles outward in all directions, a cone produces a diverging stream of particles and a mesh emits particles in directions that are normal to the surface.