You can view and set up character behavior from the Animator Controller view (Menu: ).
The various ways an Animator Controller can be created:
From the Project View by selecting ‘ ’.
By right-clicking in the Project View and selecting ‘
’.From the Assets menu by selecting ‘
’.This creates a .controller
asset on disk. In the Project Browser window the icon will look like:
After the state machine setup has been made, you can drop the controller onto the Animator component of any character with an Avatar in the Hierarchy View.
The Animator Controller window contains:
Note that the Animator Controller Window will always display the state machine from the most recently selected .controller
asset, regardless of what scene is currently loaded.