The Editor Settings let you choose options that affect the way you work with the editor.
Property: | Function: |
---|---|
Unity Remote | |
Device | The device type you will use for remote testing (Android, iOS or none). |
Compression | The type of image compression used when transmitting the game screen to the device. JPEG typically gives higher compression and performance while PNG gives a more accurate representation of the game display. |
Resolution | Selects whether the device should show the game display at normal resolution (for graphical accuracy) or downsized (for performance). |
Version Control | |
Mode | The version control system that should be used. Different options are available for different systems as described in this section of the manual. |
WWW Security Emulation | |
Host URL | For webplayer testing, the editor can “pretend” that the game is a webplayer hosted at this URL. |
Asset Serialization | |
Mode | To assist with version control merges, Unity can store scene files in a textual format (see the textual scene format pages for further details). If merges will not be performed then Unity can store scenes in a more space efficient binary format or allow both text and binary scene files to exist at the same time. |
Default Behavior Mode | |
Mode | Chooses between 2D or 3D editor mode as the default when a new project is created. |
Sprite Packer | |
Mode | This chooses whether the Sprite Packer is always enabled, enabled for builds only or completely disabled. |