Depending on the genre of your project, creating custom segments around gender and age of your users may interest you. Whether you’re receiving this information on signup of your project, or from a third-party SDK, eg: Facebook, you can send these demographics to Unity Analytics.
// Reference the Unity Analytics SDK package
using UnityEngine.Analytics;
// Use this call to designate the user gender
Analytics.SetUserGender(Gender gender);
// Use this call to designate the user birth year
Analytics.SetUserBirthYear(int birthYear);
Name | Type | Description |
---|---|---|
gender | enum | Gender of used can be “Female”, “Male or ’Unknown”. |
birthYear | int | Birth year of user. Must be 4-digit year format only. |
For example:
Gender gender = Gender.Female;
Analytics.SetUserGender(gender);
int birthYear = 2014;
Analytics.SetUserBirthYear(birthYear);
The Unity Editor can act as a test environment to validate the Unity Analytics integration. This means that it is not required that you build and publish your game in order to validate the Basic Integration.
To send test data to our servers and validate your integration, simply play your game by pressing the Play button.