The Platform Effector 2D applies various “platform” behaviour such as one-way collisions, removal of side-friction/bounce etc.
Colliders that you use with the effector would typically not be set as triggers so that other colliders can collide with it.
Property: | Function: |
---|---|
Use Collider Mask | Should the ‘Collider Mask’ property be used? If not then the global collision matrix will be used as is the default for all colliders. |
Collider Mask | The mask used to select specific layers allowed to interact with the effector. |
Use One Way | Should one-way collision behaviour be used? |
Surface Arc | The angle of an arc centered on the local ‘up’ the defines the surface which doesn’t allow colliders to pass. Anything outside of this arc is considered for one-way collision. |
Use Side Friction | Should friction should be used on the platform sides? |
Use Side Bounce | Should bounce should be used on the platform sides? |