MonoBehaviour.OnNetworkInstantiate

function OnNetworkInstantiate (info : NetworkMessageInfo) : void

Description

Called on objects which have been network instantiated with Network.Instantiate

This is useful for disabling or enabling components for objects which have been instantiated and their behavior depends on if they are locally or remotely owned.

Note: The networkView attribute inside the NetworkMessageInfo is not used inside OnNetworkInstantiate

JavaScript
function OnNetworkInstantiate (info : NetworkMessageInfo) {
Debug.Log("New object instantiated by " + info.sender);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnNetworkInstantiate(NetworkMessageInfo info) {
Debug.Log("New object instantiated by " + info.sender);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnNetworkInstantiate(info as NetworkMessageInfo):
Debug.Log(('New object instantiated by ' + info.sender))