Global tinting color for all background elements rendered by the GUI.
This gets multiplied by color.
See Also: contentColor, color.
Yellow Background color applied to a button.
function OnGUI() {
GUI.backgroundColor = Color.yellow;
GUI.Button(Rect(10,10,70,30), "A button");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUI.backgroundColor = Color.yellow;
GUI.Button(new Rect(10, 10, 70, 30), "A button");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUI.backgroundColor = Color.yellow
GUI.Button(Rect(10, 10, 70, 30), 'A button')