Name | Description |
---|---|
position | Rectangle on the screen to use for the button. |
text | Text to display on the button. |
image | Texture to display on the button. |
content | Text, image and tooltip for this button. |
style | The style to use. If left out, the button style from the current GUISkin is used. |
boolean - true when the users clicks the button
Make a button that is active as long as the user holds it down.
// Draws 2 buttons, one with an image, and other with a text
// And print a message when they got clicked.
var btnTexture : Texture;
function OnGUI() {
if (!btnTexture) {
Debug.LogError("Please assign a texture on the inspector");
return;
}
if (GUI.RepeatButton(Rect(10,10,50,50),btnTexture))
Debug.Log("Clicked the button with an image");
if (GUI.RepeatButton(Rect(10,70,50,30),"Click"))
Debug.Log("Clicked the button with text");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Texture btnTexture;
void OnGUI() {
if (!btnTexture) {
Debug.LogError("Please assign a texture on the inspector");
return;
}
if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture))
Debug.Log("Clicked the button with an image");
if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click"))
Debug.Log("Clicked the button with text");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public btnTexture as Texture
def OnGUI():
if not btnTexture:
Debug.LogError('Please assign a texture on the inspector')
return
if GUI.RepeatButton(Rect(10, 10, 50, 50), btnTexture):
Debug.Log('Clicked the button with an image')
if GUI.RepeatButton(Rect(10, 70, 50, 30), 'Click'):
Debug.Log('Clicked the button with text')