Name | Description |
---|---|
position | Rectangle on the screen to use for the grid. |
selected | The index of the selected grid button |
texts | An array of strings to show on the grid buttons. |
images | An array of textures on the grid buttons. |
contents | An array of text, image and tooltips for the grid button. |
xCount | How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use. |
style | The style to use. If left out, the button style from the current GUISkin is used. |
int - The index of the selected button.
Make a grid of buttons.
var selGridInt : int = 0;
var selStrings : String[] = ["Grid 1", "Grid 2", "Grid 3", "Grid 4"];
function OnGUI () {
selGridInt = GUI.SelectionGrid (Rect (25, 25, 100, 30), selGridInt, selStrings, 2);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public int selGridInt = 0;
public string[] selStrings = new string[] {"Grid 1", "Grid 2", "Grid 3", "Grid 4"};
void OnGUI() {
selGridInt = GUI.SelectionGrid(new Rect(25, 25, 100, 30), selGridInt, selStrings, 2);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public selGridInt as int = 0
public selStrings as (string) = ('Grid 1', 'Grid 2', 'Grid 3', 'Grid 4')
def OnGUI():
selGridInt = GUI.SelectionGrid(Rect(25, 25, 100, 30), selGridInt, selStrings, 2)