GUI.skin

static var skin : GUISkin

Description

The global skin to use.

You can set this at any point to change the look of your GUI. If you set it to null, the skin will revert to the default Unity skin.

JavaScript
// Add the GUI skins found here to your project:
// http://unity3d.com/support/resources/assets/extra-gui-skins
// And fill s1 with the downloaded skins on the inspector
// Press space to change between added GUI skins.

var s1 : GUISkin[];

private var hSliderValue : float = 0.0;
private var vSliderValue : float = 0.0;
private var hSValue : float = 0.0;
private var vSValue : float = 0.0;
private var cont : int = 0;

function Update() {
if(Input.GetKeyDown(KeyCode.Space))
cont++;
}
function OnGUI() {
GUI.skin = s1[cont%s1.Length];
if(s1.Length == 0){
Debug.LogError("Assign at least 1 skin on the array");
return;
}
GUI.Label (Rect (10, 10, 100, 20), "Hello World!");
GUI.Box(Rect(10, 50, 50, 50), "A BOX");
if (GUI.Button(Rect(10,110,70,30), "A button"))
Debug.Log("Button has been pressed");
hSliderValue = GUI.HorizontalSlider (Rect (10, 150, 100, 30), hSliderValue, 0.0, 10.0);
vSliderValue = GUI.VerticalSlider (Rect (10, 170, 100, 30), vSliderValue, 10.0, 0.0);
hSValue = GUI.HorizontalScrollbar (Rect (10, 210, 100, 30), hSValue, 1.0, 0.0, 10.0);
vSValue = GUI.VerticalScrollbar (Rect (10, 230, 100, 30), vSValue, 1.0, 10.0, 0.0);
}