Name | Description |
---|---|
position | Rectangle on the screen to use for the box. |
text | Text to display on the box. |
image | Texture to display on the box. |
content | Text, image and tooltip for this box. |
style | The style to use. If left out, the box style from the current GUISkin is used. |
Make a graphical box.
// Draws a box of the size of the screen.
function OnGUI() {
GUI.Box(Rect(0,0,Screen.width,Screen.height),"This is a title");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a title");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUI.Box(Rect(0, 0, Screen.width, Screen.height), 'This is a title')