Scrolls all enclosing scrollviews so they try to make position visible.
// Draws a Scroll view with 2 buttons inside.
// When clicked each button it moves the scroll
// where the other button is located
var scrollPos : Vector2 = Vector2.zero;
function OnGUI () {
scrollPos = GUI.BeginScrollView(Rect (10, 10, 100, 50), scrollPos, Rect (0, 0, 220, 10));
if(GUI.Button (Rect (0,0,100,20), "Go Right"))
GUI.ScrollTo(Rect (120,0,100,20));
if(GUI.Button (Rect (120,0,100,20) , "Go Left"))
GUI.ScrollTo(Rect (0,0,100,20));
// End the scroll view that we began above.
GUI.EndScrollView ();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Vector2 scrollPos = Vector2.zero;
void OnGUI() {
scrollPos = GUI.BeginScrollView(new Rect(10, 10, 100, 50), scrollPos, new Rect(0, 0, 220, 10));
if (GUI.Button(new Rect(0, 0, 100, 20), "Go Right"))
GUI.ScrollTo(new Rect(120, 0, 100, 20));
if (GUI.Button(new Rect(120, 0, 100, 20), "Go Left"))
GUI.ScrollTo(new Rect(0, 0, 100, 20));
GUI.EndScrollView();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public scrollPos as Vector2 = Vector2.zero
def OnGUI():
scrollPos = GUI.BeginScrollView(Rect(10, 10, 100, 50), scrollPos, Rect(0, 0, 220, 10))
if GUI.Button(Rect(0, 0, 100, 20), 'Go Right'):
GUI.ScrollTo(Rect(120, 0, 100, 20))
if GUI.Button(Rect(120, 0, 100, 20), 'Go Left'):
GUI.ScrollTo(Rect(0, 0, 100, 20))
GUI.EndScrollView()